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Author Topic: [QUESTION] Problems with M2 Size and Collision  (Read 1496 times)

merunes

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[QUESTION] Problems with M2 Size and Collision
« on: April 20, 2015, 08:27:21 pm »
Hello Modcraftcommunity

i downloaded a package of converted wmos/m2 from Mop/cata and placed some of them. after some building i tested them out ingame, worked fine...but then i realiesed one of the walls has no collsiion, the m2 in question is the mogu_wall_pristine01 and mogu_wall_curve90 after some search i found the collisionadder, but all links are down and i only found a old version that gives crashes.
I would be greateful for any dl link of collision adder / a other tool to add a collision or anything else that can help me.
« Last Edit: April 22, 2015, 01:24:20 pm by Admin »
Sorry for my bad English.

Skarn

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Re: [QUESTION] 
« Reply #1 on: April 20, 2015, 10:09:50 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

merunes

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Re: [QUESTION] Problems with M2 Size and Collision
« Reply #2 on: April 22, 2015, 01:35:38 pm »
Thanks skarn

Sadly it dont seem to work the way i hoped it would. My problem seems to be a bit diffrent then i thought.
i made a huge platform. and Sized a m2 wall that normaly has collsiion to around 17,7x its size and its lost collision in the process.
next tried to replace them with the ti_large walls,they have a giant standart size, but no collision either, even after using collisionadder on them.
Im thankfull for any Clue how to solve it.

Here the Thign i work with (the Small thing on the ground is a Human scale model)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Sorry for my bad English.

Ascathos

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Re: [QUESTION] Problems with M2 Size and Collision
« Reply #3 on: April 22, 2015, 02:14:22 pm »
Collision has to expand over several adts; try saving each single adt, test again. Collision is a betchy thing, the larger the object unfortunately.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

merunes

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Re: [QUESTION] Problems with M2 Size and Collision
« Reply #4 on: April 22, 2015, 02:38:30 pm »
I edited every adt around the one i use...but didnt work. the collision is rly messy in some very small points and angles it works but the rest..you just fly/fall trought it all the time.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Sorry for my bad English.

Skarn

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Re: [QUESTION] Problems with M2 Size and Collision
« Reply #5 on: April 22, 2015, 05:03:06 pm »
If you scale a model too much it loses collision after some value. In order to fix that you need to scale the actual size of the model in any 3d editor.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

merunes

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Re: [QUESTION] Problems with M2 Size and Collision
« Reply #6 on: April 22, 2015, 06:49:37 pm »
Any recommendation what tool is good for somebody with no experience in 3D edeting to just scale the walls up?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Skarn

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Re: [QUESTION] Problems with M2 Size and Collision
« Reply #7 on: April 22, 2015, 07:12:13 pm »
Blender.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »