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Author Topic: [QUESTION] Object ambient lighting?  (Read 1274 times)

Vortalex

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[QUESTION] Object ambient lighting?
« on: March 18, 2015, 02:56:10 am »
For some reason my flag has this insane brightness no matter what time of the day it is. Here, it is night time and this thing is practically teeming with light:



I'm guessing this is more a model issue not really a texture issue. Anyone know how I can remove the brightness?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [QUESTION] Object ambient lighting?
« Reply #1 on: March 18, 2015, 09:00:00 pm »
In fact its lot light, its just not being shaded at all. Some waterfalls and also some shiny trees and such things have this. But I sadly don't know how to remove it. Dahaga may know, he already did so with leaf geoset on bamboo models from cataclysm for me.
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Vortalex

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Re: [QUESTION] Object ambient lighting?
« Reply #2 on: May 13, 2015, 12:02:45 am »
Bump
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [QUESTION] Object ambient lighting?
« Reply #3 on: May 13, 2015, 01:56:20 am »
Did you check the renderflags? If the model is unshaded it will not be affected by lighting (and appear to be shining in dark environments).
Also, if you edited the model in MDLVIS it bugs the model normals and redirects the light to where it should not (in that case you must find a way to smooth normals, like importing it to 3dsmax/blender or edit the normals manually in notepad as a MDL model before converting it to M2).
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PhilipTNG

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Re: [QUESTION] Object ambient lighting?
« Reply #4 on: May 13, 2015, 03:04:21 am »
check if you have the unlit flag on the renderflags on that mesh. if so, take it out.
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Skarn

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Re: [QUESTION] Object ambient lighting?
« Reply #5 on: May 13, 2015, 07:32:29 am »
Set the render flag to two_sided(4) and blending mode to RM_AlphaTesting(1)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »