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Author Topic: [SOLVED] Error with Mdlvis [Access Violation at Adress...]  (Read 2209 times)

Namiriu

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[SOLVED] Error with Mdlvis [Access Violation at Adress...]
« on: November 04, 2014, 05:55:32 pm »
Hello Everyone,

I just recently download MDLVIS for try this program.

But here is a problem when i'm try to open a .m2 of Shoulder model :



I'm in Win 7 x64 and i've download the version of MDLVIS gived By Dahaga here :

viewtopic.php?f=59&t=790

I try to open a .m2 model of vanilla.

What the mistake i do ?

Thanks for help :)
« Last Edit: November 04, 2014, 09:23:10 pm by Admin »

Alastor

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Re: [QUESTION] Error with Mdlvis [Access Violation at Adress
« Reply #1 on: November 04, 2014, 06:05:04 pm »
IDK about Models from Base WoW but TBC one should be working without problems

Try to wait for Phucko's answer he Totaly Own Those problems aroud MDLVIs :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Namiriu

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Re: [QUESTION] Error with Mdlvis [Access Violation at Adress
« Reply #2 on: November 04, 2014, 06:53:56 pm »
Okay dahaga thanks
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] Error with Mdlvis [Access Violation at Adress
« Reply #3 on: November 04, 2014, 07:01:50 pm »
or convert M2 to MDL or MDX but prefer MDL
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Namiriu

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Re: [QUESTION] Error with Mdlvis [Access Violation at Adress
« Reply #4 on: November 04, 2014, 09:22:51 pm »
Okay this is work rly thanks for the help ! :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [SOLVED] Error with Mdlvis [Access Violation at Adress..
« Reply #5 on: November 04, 2014, 09:46:57 pm »
Is this a vanilla model? Strange I've never encountered one that does not open in MDLVIS.

Does it open with 3dsmax m2 importer?

What I usually do when a model cannot be opened is that I export it to OBJ/3DS and then use the 3ds/Obj > MDX converter and then run that MDX through the MDLXConverter so that you get an .mdl file. Then copy-paste the geoset information of that .mdl to the geoset section of nullmodel.mdl, which can be downloaded in one of my old tutorials :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »