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Content creation => Modelling and Animation => Topic started by: Ohai on September 07, 2014, 06:08:23 am

Title: .anim files
Post by: Ohai on September 07, 2014, 06:08:23 am
Ok sorry so many questions, but can anyone tell me if I'm about to change a model I opened the art.mpq and found the characters .m2 files and .anim .skin .blp files. Do I have to change those anim files or just the M2?

It says here http://www.sc2mapster.com/forums/resour ... r-3ds-max/ (http://www.sc2mapster.com/forums/resources/third-party-tools/5119-world-of-warcraft-model-m2-importer-for-3ds-max/" onclick="window.open(this.href);return false;) that I should change the AnimationData.dbc. Is that all, and if I have to change the anim files what tool should I use for that?
Title: Re: .anim files
Post by: phantomx on September 07, 2014, 06:10:04 am
Most race animations are bound to the m2 not the .anim files.
Title: Re: .anim files
Post by: Ohai on September 07, 2014, 06:16:21 am
ok awsome phantomx and can you tell me please what i was asking in the other thread,, so if i made a custom model and im replacing it with the belfmale.m2 and its geosets.
So does it matter the names of the geosets, in mdlvis I cant name the first default geoset 0, and in model viewer shows each geoset: 0(name of geoset).. 1(geoset name)..2(name)..  etc does that matter and if so where could i change the names of the geosets?
Title: Re: .anim files
Post by: phantomx on September 07, 2014, 06:28:45 am
I'm not sure I don't use Mdlvis, you could try asking Phucko1 he uses Mdlvis, I use blender.
Title: Re: .anim files
Post by: Ohai on September 07, 2014, 09:20:03 am
And in another thread you said that its best taking animations from another ingame model and just slap your custom model on the bones right?

Well how do I open a .m2 with all animations, becuase mdlVis is giving me a 'acces violation' error when I try opening the .m2 I extracted from art.mpq
Title: Re: .anim files
Post by: Alastor on September 07, 2014, 10:51:19 am
MDLVIS is able to load only M2s from base and TBC
Title: Re: .anim files
Post by: Rangorn on September 08, 2014, 03:59:46 pm
There is a converter for M2 wotlk => M2 BC but i don't know if this work with mdlvis