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Content creation => Modelling and Animation => Topic started by: Zantas on June 27, 2010, 07:56:37 pm
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Hello, as my first post on this forum, I've decided to post a question regarding hex-editing M2s.
Now my goal was to recreate what Glitchy on MMOwned made some years ago. Which is Character races doing dance-animation instead of stand-animation.
Now I know this can't be done in the dbcfiles, so I've opened up for example HumanMale.M2 in XVI32(A hex-editor)and I've looked on wowdev-wiki for advice on how to find what's what.
Now I have found and changed animationID of stand to emotedance instead, but it crashed in-game so I
thought about it and it seems either I most also changed the nextanimationID or maybe all of the things in the animation-sequence.
Well frankly I'm just having trouble to do so.
Here's the links to the wowdev-wiki page I've been browsing.
http://www.madx.dk/wowdev/wiki/index.ph ... _sequences (http://www.madx.dk/wowdev/wiki/index.php?title=M2/WotLK#Animation_sequences" onclick="window.open(this.href);return false;)
http://www.madx.dk/wowdev/wiki/index.ph ... onData.dbc (http://www.madx.dk/wowdev/wiki/index.php?title=AnimationData.dbc" onclick="window.open(this.href);return false;)
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The animation lookup is also important :P
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Hmm I'm trying to figure out if it's important that I swap all the fields in the sequence for stand to the one in dance.
Another problem if that's so is that I don't know how I can navigate myself to where the values of the sequence for dance start.
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Solution 1:
Offset Sequences + sequence number * sizeof(SequenceBlock)
Solution 2:
http://www.sweetscape.com/010editor/ (http://www.sweetscape.com/010editor/" onclick="window.open(this.href);return false;) + templates: http://www.nomorepasting.com/getpaste.php?pasteid=33480 (http://www.nomorepasting.com/getpaste.php?pasteid=33480" onclick="window.open(this.href);return false;)
Solution 3:
Use PyM2/wait till PyModelEditor can do this.
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Thanks Tigurius.
The hex editor you linked seems a lot easier to navigate in than the one I'm using, which is in dos even ^^
But still I need to know if I need to change all the addresses for the animation sequence or just the id.
UPDATE:
I've been experimenting a bit and I noticed there's 4 dance animation.
Well they follow each other and I've been swapping all the values in stand with the first dance animation.
One time with all values swapped and 1 time I left out the animationindexnumber as 0 (stand).
Neither of these resulted well, AKA crash is what happened.
Anyone else experimented with this sometimes? (I know Glitchy made it possible once, so why not now)
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Sorry for bumping.
I've been experimenting with most animation now and so far I either get an error or the model turns into a "monster"