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Content creation => Modelling and Animation => Topic started by: Warhan on March 12, 2017, 07:24:04 pm

Title: [Question/Problem] Exporting Wrath Models to Blender
Post by: Warhan on March 12, 2017, 07:24:04 pm
Hello everyone! I am having a devil of a time properly importing wrath .m2 files into blender. As far as i am able to tell, i need to convert the .m2 files into .m2i, but every converter i have used gives me an exception error:
************** Exception Text **************
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at M2Lib.M2.Load(M2* , Char* )
   at M2ModRedux.Form1.buttonGo_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1076.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
M2ModRedux
    Assembly Version: 1.0.5513.5727
    Win32 Version:
    CodeBase: file:///C:/Users/Robert%20Armentrout/Desktop/Wow%20Database%20Mod/Model%20tests/M2ModRedux%204.6.1/M2ModRedux.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1075.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------


what am i doing wrong? i opened up the .MPQ files using Ladik's and exported the files. I used M2Mod Redux 4.6.1
Any help would be greatly appreciated, as i am incredibly frustrated.

Thank you very much, and please tell me if you need any more info
Title: Re: [Question/Problem] Exporting Wrath Models to Blender
Post by: Amaroth on March 12, 2017, 08:03:56 pm
I've got no experience with m2i usage so far, but let me ask a question, do you actually need to open an actual M2 in Blender? You can export that model by using WMV to for example OBJ and open that file in Blender without any issues. But you'll in general loose animations and armature and stuff like that by doing so. On the other hand, if that isn't an issue for your model or for purpouse you want to use it for... why bothering with m2i anyway?