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Content creation => Modelling and Animation => Topic started by: reidospalas on February 02, 2017, 04:48:13 pm
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Hello guyz, i'm making a custom class on wow 3.3.5a, and i want to use a demon form for a custom glyph, the demon form will allow the class to fly...
I'm using the illidan demon form model for it, but i got some problems , if i use (Levitate spell) while on demon form the animation will be of flying ( perfect ), but if i enable a gm flying or something that allow to fly, i only stand floating on walk animation. Someone know how to fix or where i can edit to fix it?
Some img's:
This one is in levitate aura:
[attachment=1:3naquygq]WoWScrnShot_020217_134517.jpg[/attachment:3naquygq]
And this one is on gm flying:
[attachment=0:3naquygq]WoWScrnShot_020217_043019.jpg[/attachment:3naquygq]
I want to give the gm flying same animation on levitate, for make a real flying animation :S
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Well, if you use .gm fly on, it won't actually make you "fly", it will make you "swim". In the air. Thats something entirely different than levitating, which gives you levitating animation.
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Well, if you use .gm fly on, it won't actually make you "fly", it will make you "swim". In the air. Thats something entirely different than levitating, which gives you levitating animation.
How can i change the gm flying for levitate animation?
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bump :(
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Solved :D :D , I changed swimming anim of "Gm or spells flying" to Hover :D it worked
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Solved :D :D , I changed swimming anim of "Gm or spells flying" to Hover :D it worked
interested on knowning what dbc you edit for this.
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Definitely not DBC. M2 file. I'd expect it to be here, or in sctruct right beneath it, but thats just my guess, correct me if I'm wrong.
(https://s29.postimg.org/7rvddlfg7/tmp.jpg)
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Yes, you can easily swap animation with a simple change in sAnimations_Animations and AnimationLookup.
But I never tried to add a new one tho, I'm not sure if you can swap Swim -> Hover if you don't have Swim animation in the first place... It would be pretty nice to add sheath animation on some models.
I've done some works with a demon form for myself but I used the "burst form" of the actual Demon Hunter from Legion since it had pretty cool animations, but it didn't have the sheath animation.
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https://www.youtube.com/watch?v=nPJCByXoDIs (https://www.youtube.com/watch?v=nPJCByXoDIs" onclick="window.open(this.href);return false;)
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)
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I'm not a big fan of this solution, because it's actually locking your model to one and only animation. No strafe, idle flying or any talk/fight flying.
But it's a good bodge if you just want the static fly animation.
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https://www.youtube.com/watch?v=nPJCByXoDIs
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)
PhilipTNG Master, the perfect solution to this problem
But I don't know how he did it
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Definitely not DBC. M2 file. I'd expect it to be here, or in sctruct right beneath it, but thats just my guess, correct me if I'm wrong.
(https://s29.postimg.org/7rvddlfg7/tmp.jpg)
Not AnimationData.dbc and .m2 File problem?
Are you sure?
I want try add dbc entry. look it, Does it work.
But I unknow AnimationData.dbc::flags and Bodyflags . :lol: :lol:
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Yeah, for me its good like i said, i won't it more "Perfect" than it, but thank you :)
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https://www.youtube.com/watch?v=nPJCByXoDIs
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)
PhilipTNG Master, the perfect solution to this problem
But I don't know how he did it
I fixed it dude can you check it here :https://www.youtube.com/watch?v=nPJCByXoDIs :)
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Not AnimationData.dbc and .m2 File problem?
Are you sure?
I want try add dbc entry. look it, Does it work.
But I unknow AnimationData.dbc::flags and Bodyflags . :lol: :lol:
I am sure.
For example, is there any DBC containing animation data for every single data? No. On the other hand, are there only some creature models which for example lack some animations? Yes, there are. Its just a logic. Apart from that, I know about animations structures and I know that when someone wants to for example "enable fly animation" for some creature, he needs his M2, as I had Alastor fixing oe creature for me in the past.
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https://www.youtube.com/watch?v=nPJCByXoDIs
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)
PhilipTNG Master, the perfect solution to this problem
But I don't know how he did it
I fixed it dude can you check it here :https://www.youtube.com/watch?v=nPJCByXoDIs :)
How did you do that?
I try fix M2::Animationlookup and Animation.
But it No problem,or I can't find a problem.
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Not AnimationData.dbc and .m2 File problem?
Are you sure?
I want try add dbc entry. look it, Does it work.
But I unknow AnimationData.dbc::flags and Bodyflags . :lol: :lol:
I am sure.
For example, is there any DBC containing animation data for every single data? No. On the other hand, are there only some creature models which for example lack some animations? Yes, there are. Its just a logic. Apart from that, I know about animations structures and I know that when someone wants to for example "enable fly animation" for some creature, he needs his M2, as I had Alastor fixing oe creature for me in the past.
The problem file is lack the anim file or M2 file?
But,I try find relation anim fiel,but no file.
I think lack m2 file?
How to find relation m2 file?
Do you have a clue?
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https://www.youtube.com/watch?v=nPJCByXoDIs
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)
Use DBC to fix the animation?
-
https://www.youtube.com/watch?v=nPJCByXoDIs
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :)
Use DBC to fix the animation?
Just do the things i said and it will work :) Make the spells and put the effects who i said...
-
https://www.youtube.com/watch?v=nPJCByXoDIs
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too <!-- s:) -->:)<!-- s:) -->
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work <!-- s:) -->:)<!-- s:) -->
Use DBC to fix the animation?
Just do the things i said and it will work <!-- s:) -->:)<!-- s:) --> Make the spells and put the effects who i said...
Specific what to do?I didn't understand what you say solution process~