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Messages - Freigeist
16
« on: October 10, 2011, 08:50:14 pm »
Im unsure if this had been posted before, but some objects are transparent in the new noggIt rev. Pretty annoying when trying to build with these: http://i.imgur.com/RmQSx.jpglG,
17
« on: October 09, 2011, 11:24:29 pm »
kk did it. Thanks.
lG,
18
« on: October 08, 2011, 05:39:37 pm »
Which database? I'm totally new to serverside database modding stuff.
lG,
19
« on: October 08, 2011, 04:41:37 pm »
// nvm, fixed it :3 Now that I added an area ID to my map server still crashs, even when I move AreaTable to server files. Oh and, how to add a snow effect to the map? lG,
20
« on: October 08, 2011, 04:33:12 pm »
// nvm, fixed it :3
21
« on: October 08, 2011, 03:00:05 pm »
// nvm, fixed it :3
Oh and, how to add a snow effect to the map?
lG,
22
« on: October 08, 2011, 02:52:17 pm »
Modded first question, managed to get it work. I want to mod the Map name that shows up ingame with these files.
lG,
23
« on: October 08, 2011, 01:24:22 pm »
Yias can't open custom zones I thought..? When I try to mod the map name, it won't work. Here are the files: http://www.mediafire.com/?5sc8wg2gw181s1i (map.dbc and AreaTable.dbc). What am I missing? With lightmap I mean object/terrain shadows. lG,
24
« on: October 07, 2011, 06:20:40 pm »
Okai. It worked fine, thanks. A new bunch of questions appeared: - How do I add a fog effect, like small fog on the ground or something like that? - How do I change the water style once I added it? Like texture it? - How to get a version of this unpublic new NoggIt? :> - Ow and, how to add a cursor to a map that shows the user where he is? After following the tut step by step I didn't find out how :< - How do I generate a Lightmap for my objects/terrain? - If I invite someone who is on my new continent to a group, my server crashs. How to fix that?
lG,
25
« on: September 27, 2011, 08:28:01 pm »
Okai, these objects show up in Noggit, but not ingame. Ingame they are at pos 0 0 0 of the tile. Whats wrong over there? They are set correct in the files, too. lG,
26
« on: September 26, 2011, 10:32:03 pm »
Great reply! Thanks (:
lG,
27
« on: September 26, 2011, 06:55:20 pm »
Alright, I need some information on loading wmo files. Is that the right format for the path? WmoNorthrendBuildingsHumanNd_Human_InnNd_Human_Inn.Wmo This causes a NoggIt crash..
lG,
28
« on: September 25, 2011, 10:01:14 pm »
Having this problem too on modded NoggIt files when I try to open them with Taliis.
lG,
29
« on: September 23, 2011, 10:44:53 pm »
Hi guys, this is my first tutorial on the topic of World of Warcraft modding, so excuse some of my phrasings if they are incorrect. This tutorial is about modifying the loading screen [screen that appears when loading your map] of your WoW map or one of the default ones. So take a sip of coffe and let's go!
Tools that you need: - a blp <-> png tool - Taliis - MPQ extractor
1. Step Create a new image (1280x1024 or ) in your favourite image manipulation program and design your desired loading screen. Keep in mind that there is also a loading bar that will be added to your image ingame (unless you change the loading bar too, but thats another story). You think your image is perfect? Go on.
2. Step Resize your whole image to a size of 512x512 (or 1024x1024). It will be stretched or jolted by this process, but ignore the blemish caused by that. Now save it as a png file and then convert it to a .blp. Name it like this: LoadScreenYourMapNameHere.blp
3. Step Now to the database related stuff; open up the patch-deDE-3.MPQ (enGB, usUS,.. depends on your version of WoW) and extract the Map.dbc and the LoadingScreens.dbc from DBFilesClient folder.
4. Step Open up the LoadingScreens.dbc with Taliis and go to Strings table. There you add 2 new strings; one with the name of you map and one with a path like this: InterfaceGluesLoadingScreensLoadScreenYourMapNameHere.blp. Write down the two new IDs you got and head on to the Table table. Right click on the last line and click Clone Selected Row. A new row popped up; change #0 to the previous ID+1 and write this value down, it's the most important one. In #1 you enter the first string number you created, in #2 the second one, for the path. Ignore the last column, save your file and go on to the next step!
5. Step Open up the Map.dbc in Taliis and find the row of the level of which you want to change the loading screen. It can be a good help to at first open find the map ID ingame or on some lists on the internet. Now scroll to column #57 and change the number that is there to the number you used as the Loadscreen ID first (remember, the important number of Step 4).
6. Step Create a new folder like this: new folderInterfaceGluesLoadingScreens and put your .blp file there. Then make another folder in new folder named DBFilesClient and put the Map.dbc and the LoadingScreens.dbc tables into this one. Pack everything together to a patch-deDE-3.MPQ (enGB, usUS,.. remeber?), replace the Map.dbc in your server files and enjoy your brand new loading screen!
If there are any questions on this, post them in this thread. I hope I can write more tutorials once I understand the principe of World of Warcraft modding better.
lG,
30
« on: September 22, 2011, 10:34:31 pm »
kk, managed to get a map for the crater (used CraterofAzshara instead of PVPZone02..) but now, how do I add the player arrow that shows up on normal maps to it?
A new question: When I edit the adt files (first with adt creation tool, then with noggit) I can't edit them again with Taliis (they do not open, the window just stays as it is when I try to load them) to add a map name. Help?
lG,
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