This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Avicii

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1
Noggit / Re: Need some advice. (Rev279)
« on: February 17, 2012, 11:26:28 pm »
Quote from: "Steff"
Nice to here htat :)

Tip. Change your Sig ;)

I am an experienced Word dokument opener and saver. I also can change font styles :)
Compiling is no skill :)


The things that parts compilers from readers and copy pasters are that the compilers know what is wrong and how to fix problems, if they appear, a copy paster wouldn't know LUA from C++ and if a problem appears they will most likely;

Turn to a friend who knows shit
Turn to the core developers for help, their wiki/forum/contact forms
Stop doing what they are doing and just apply for work somewhere

You don't know me, and thus; don't write stupid posts like that if you don't actually know what you're talking about.

Regards,
A

2
Noggit / Re: Need some advice. (Rev279)
« on: February 16, 2012, 01:16:37 pm »
I rarely use those, I'm still a newbie. However; it works fine now.

3
Noggit / Re: Need some advice. (Rev279)
« on: February 16, 2012, 01:13:52 pm »
As the image states; works fine.

http://dl.dropbox.com/u/55554784/WorksFine.PNG

Without the trailing backslash and without the "template_" deleted.

4
Noggit / Re: Need some advice. (Rev279)
« on: February 16, 2012, 12:38:50 pm »
Well, I am currently running H:wow3 just fine :D You should update your manual.

The problem was this:
Quote
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

You should NOT rename this file. Remove this line in the next update, cheers!

5
Noggit / Re: Need some advice. (Rev279)
« on: February 16, 2012, 12:15:01 pm »
It's all up there, but here you go; http://pastebin.com/jmpXjqB5

6
Noggit / Re: Need some advice. (Rev279)
« on: January 29, 2012, 10:42:07 pm »
So far it's in;
wow3
wow3/Data
wow3/Data/enUS

I've tried it one by one and all together, but still it doesn't work. I'm not a newbie to this, and I've NEVER come across this problem before. It just started showing after my most recent reinstallation of windows, although I did make the regedit changes that was needed for me in the past.

Regards,
A

7
Noggit / Need some advice. (Rev279)
« on: January 29, 2012, 10:36:04 pm »
[spoiler:2f28o6vy]1 - (Noggit.cpp:129): Noggit Studio - 3.279+
619 - (Video.cpp:204): [Debug] GL: Version: 4.2.0
619 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
619 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 560 Ti/PCI/SSE2
620 - (Noggit.cpp:87): Using config file.
620 - (Noggit.cpp:232): Game path: H:wow3
620 - (Noggit.cpp:236): Project path: H:wow3Data
620 - (Noggit.cpp:283): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".[/spoiler:2f28o6vy]


Any ideas?

If you can't view the image; http://dl.dropbox.com/u/55554784/lolz.PNG
Still can't see it? It shows that the Realmlist.wtf is placed where it should, but still nothing after 3 "reinstalls".

Regards,
A

8
Noggit / Re: [Solved]A little help needed.
« on: November 18, 2011, 08:51:44 pm »
My config file is fine.
Yes that was the complete log.txt file.

Solved itself apparently.

Thanks anyways.
-Avicii

9
Noggit / [Solved]A little help needed.
« on: November 18, 2011, 02:21:01 pm »
Got another little problem with Nogg-it

Log;
Quote
1 - (Noggit.cpp:129): Noggit Studio - 3.279+
668 - (Video.cpp:204): [Debug] GL: Version: 4.2.0
668 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
668 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 560 Ti/PCI/SSE2

Any ideas what's causing the Nogg-it to crash instantly upon starting it, without any logical reason -.-?

It worked just a few moment agao and now it's just starting to F it self up.

Yes; I have the latest Graphic drivers

As stated; it worked just a few moments ago.


I have tried reinstalling the pack but it's the same thing there.

I have tried to change the regedit files for wow to point to my selected wow folder which was an issue before. But still; crash.

10
Noggit / Re: Using ModelViewer for Import Models
« on: November 13, 2011, 06:42:44 pm »
Quote from: "Steff"
First of all clear the last  from path.

ImportFile = C:Users********DesktopModeluserSettingslog.txt

And second i do clear the stuff that is around the file entry. I do this on base of the viewer I linked. So it should work.

Yeah, but there should be an opt that allows you to remove that, but that's not your fault ^^

Anyways; is there a way of making noggit read only the part from world etc and up, and remove the extra? I mean is there something you can do to make noggit do such a thing, that would be much appreciated in the noggit community I'm sure ^^

11
Noggit / Re: Using ModelViewer for Import Models
« on: November 13, 2011, 04:42:39 pm »
I have found a modelviewer than writes the actual m2 and wmo to the log.txt however; it's the same problem as above;

Quote
16:39:48: Update model:

12
Noggit / Re: Using ModelViewer for Import Models
« on: November 13, 2011, 03:42:19 pm »
Bumping a relativelly old thread, but anyhow; I cannot seem to get the little ModelViewer to save the correct line into "log.txt", it includes all the time stamps etc which makes it invalid in Nogg-its... "eyes"?.

Help is appreciated.


Noggit conf:
Quote from: "C:wowNoggit3.279noggit_template.conf"

# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = C:wow

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:project01

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = C:Users********DesktopModeluserSettingslog.txt

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=2048

log.txt from Modelviewers userSettings folder;
Quote from: "c:users*******desktopModeluserSettingslog.txt"

15:36:55: Loading texture: WORLDENVIRONMENTDOODADGENERALDOODADSPALADINSHRINEPALADINSHRINE.BLP
15:36:55: Info: Added WORLDENVIRONMENTDOODADGENERALDOODADSPALADINSHRINEPALADINSHRINE.BLP to the TextureList.

Yes, Steff: I am using the ModelViewer you linked above.

On another not; using the other way of importing, i.e. the write to import.txt, does work, so there's no problem there, just wondering if there's any chance in hell you can change the retarded log.txt file to not show time stamps xD

Also, this just came up;
Quote from: "C:wowNoggit3.279log.txt"
212017 - (MapView.cpp:453): [Error] M2 Problem 14: - 14
735572 - (MapView.cpp:453): [Error] M2 Problem 14: - 14

Just noticed that the log.txt only shows paladinshrine.blp and not an actual m2 or wmo, could this be it? That the modelviewer is f'ed in the a and not logging any .m2 at all? :O Must be......

13
Random / Re: Skyrim
« on: November 13, 2011, 03:29:43 am »
Quote from: "askion"
Meh.. i finished skyrim in 17 hours. Time to buy a house in the middle of no where...

17 hours... I doubt that, not without hacking, mate...

14
Tutorials / Re: [TUTORIAL] Change Login Screen For a Picture
« on: November 13, 2011, 03:27:14 am »
Quote from: "Supora"
Quote from: "Mordred"
I created this with XML and Lua^^

[youtube:27ygftio]http://www.youtube.com/watch?v=CsuYjhf7fZk[/youtube:27ygftio]
so how you added this three models in different angels?

Looks nice ;) GJ

15
Tutorials / Re: [TUTORIAL] Adding new taxi routes + flightnodes
« on: November 13, 2011, 03:11:02 am »
Awesome guide, will come in handy. Thanks for the tut!

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