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Messages - Shelldon

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16
Modelling and Animation / Re: [RELEASE] Easy Loginscreen
« on: January 02, 2015, 11:00:07 pm »
Its amazing! Huge thanks for your work, this tool is the most useful thing for login screen edits ever :D

17
few hours of work with dbcs, a lot of text editing and here you go!



about 800mb with all  _hd textures which are used only by 3.3.5 npcs (except draeneis), for best quality original baked textures used here.

18
Showoff - what you are working on / Re: [SHOWOFF] WIP Capital City
« on: December 16, 2014, 01:16:08 pm »
Lol, that made me a bit confused. Be sure, someone decided to do the whole "leaked stuff" video for fun :D I shared this one only on few russian wow forums and here.

19
Very nice base for a city, you just feel like you're in the one of the Lovecraft's stories about nameless city (as for me :)) Good luck with your work, I believe with more m2s it would be much better.

20
Modelling and Animation / Re: Druid cat 3.3.5 to cataclysm 4.3.4
« on: December 15, 2014, 06:11:04 pm »

21
Texturing and 2D Art / Re: [REQUEST] Old WOTLK Shield textures?
« on: December 15, 2014, 06:10:18 pm »
They're all in weapon folder. I found them in patch.mpq
Just look 4 shield_cotstrat_d_01*.blp

22
Showoff - what you are working on / Re: Instwood (part of Lordaeron) [WIP]
« on: December 03, 2014, 04:45:06 pm »
Thank all for your replies, 1st post updated with new pics.
For Amaroth:
You gave me a nice idea about the future of this zone. I think, if plague won't capture it faster than winter, I'll definitely remake it :)

New water color (I did some practice with it, that one is the most realistic I could get, maybe later I'll change it again)


Night time water color


Loading Screen


*Thank ChristianGerth from deviantart for his amazing work (used here).

23
Showoff - what you are working on / Instwood (part of Lordaeron) [WIP]
« on: December 01, 2014, 06:17:11 pm »
So, here I am with new Lordaeron themed showoff. At this time it won't be a huge city or whole Lordaeron zone reconstructed. Just a little village, that would be a great place to show how Lordaeronish people lived.

[media:3juf3y0v]http://www.youtube.com/watch?v=He2_dCqQfaw[/media:3juf3y0v]



















TODO list:  fix some little bugs and listen your critics and advices to improve my work in further :)

Thank you for watching.

24
Level Design / Re: Weird ground texture
« on: November 28, 2014, 08:02:24 pm »
You're thinking in right direction, but everything is all the way around :D

_env terrain shaders mostly used in adts 3.x+ and, as you can guess taliis is a bit outdated programm and it more likely doesn't support those shaders (while creating wdts and adts). But if we'll talk about cataclysm, then nearly all maps of this expansion support those shaders. The sad thing is that Eastern Kingdoms 3.3.5 adts (which I think you used for convert) don't support them. So, as resolution of your problem, I can suggest you to convert your adts from cataclysm to 3.3.5 and use them with original cata wdt. Then you'll be probably able to convert them back and use on 4.3.4 without any problems. (There is not much hope on this way, In fact I didn't even tried to make any kind of level-design mods on cata so all of this about convert is only my theory)

25
Level Design / Re: Weird ground texture
« on: November 28, 2014, 05:28:49 pm »
Its probably because of _env terrain shaders flag on your wdt. Unfortunately, you can't have adt without _env terrain shaders on your map if your wdt supports it, and with it if your wdt doesn't support it. (Also it could be a bug with Uncompress alphamap mode which known for noggit ver<1.3)

http://wowdev.wiki/index.php?tit ... ress_mode1

http://wowdev.wiki/index.php?title=WDT

26
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 28, 2014, 05:17:52 pm »
Thank for your reply, Allifeur, atmosphere is very important thing for me in area design.
I also liked that new gnome's face texture and animation in machinima on your channel, Pinkhair3d, very nice work.

As for me, there is a few new screens. Not enough for showoff, but something.


27
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 25, 2014, 03:52:57 pm »
Started work on little village area, probably I'll use it for scenario about of plague coming to Lordaeron.


28
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 15, 2014, 03:41:37 pm »
Quote from: "Supora"
Working on Stromgarde rebuild now: still heavy WIP.

[media:y7nt99ne]http://www.youtube.com/watch?v=SoVFXkM6RLI[/media:y7nt99ne]

Really, very much liked it.

29

30
You have to make textures both for faciallower and scalpupper (upper and lower textures). Resolution you have to set is the same as for face textures (facial and scalp are 512x512 so you have to make 256x64 and 256x128 from them). After that just edit dbc correctly and here you go.
Also, with simple math I got that the best scale for face texture in blender (resizing by Y) is 0.375. Result with this value is much more better than with the "freeskill".

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