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Content creation => Texturing and 2D Art => Topic started by: Lawes on January 22, 2015, 06:29:44 pm

Title: Problem cast deslay and start point
Post by: Lawes on January 22, 2015, 06:29:44 pm
(http://www.hostingpics.net/thumbs/85/60/73/mini_856073Sanstitre.jpg)

(http://s7.postimg.org/s6jlz6k6j/Sans_titre2.jpg)

How can i make instant animation cast on that custom model and how can i force to point start on middle and not like screen ?
Title: Re: Problem cast deslay and start point
Post by: Rangorn on January 22, 2015, 06:40:10 pm
[deleted]
Title: Re: Problem cast deslay and start point
Post by: xJKz on January 25, 2015, 01:15:29 pm
Quote from: "Rangorn"
For the point i think you have to add manualy attachments points

The tool : http://www.mediafire.com/download/ft362 ... tadder.rar (http://www.mediafire.com/download/ft362ff1l6391nr/attachmentadder.rar" onclick="window.open(this.href);return false;)
and the attachments infos : http://www.pxr.dk/wowdev/wiki/index.php ... ttachments (http://www.pxr.dk/wowdev/wiki/index.php?title=M2/WotLK#Attachments" onclick="window.open(this.href);return false;)


There's no way to add attachment on Blender?
Title: Re: Problem cast deslay and start point
Post by: Lawes on January 30, 2015, 03:38:18 pm
the attachment point is ok

how can i make instant cast animation ? bcs the missille appear when the dmg is deal (so delay delay..)