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Content creation => Texturing and 2D Art => Topic started by: PainSavior on October 09, 2013, 03:48:26 am

Title: [QUESTION] About BLP's and WMO's
Post by: PainSavior on October 09, 2013, 03:48:26 am
If anybody knows about converting BLP textures for WMO's could they maybe make a tutorial about the DO's and DON'Ts?

I've been converting PNG's / TGA's to the BLP format, and I've run into quite a bit of problem having them show up correctly on my custom models.

I'm really not sure which one's are supposed to go on which type of model, if you get what I'm trying to say.

Like, how does WoW interpret BLP's? What kind of BLP(Uncompressed, Compressed, DXT 3 / 5, 256 Collor) goes to what kind of model?

It seems like every one is different