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Author Topic: [REQUEST] Quel'thalas edit  (Read 2054 times)

dbbaker01

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[REQUEST] Quel'thalas edit
« on: January 11, 2015, 01:59:14 am »
I'm not sure if this is the right place for requests, but I'm requesting an .MPQ file for 3.3.5 that edits the entire Eversong Woods, Ghostlands and Isle of Quel'Danas zones to look high elven. I've seen other things for this, but they left out a few things, such as either removing or changing the color of Fel Crystals and other Fel things to look arcane.

List of things I seek:

Grass changed to greener grass to look spring instead of autumn in Eversong Woods & Quel'Danas

Tree leaf colors changed to spring green.

Dead scar refilled with nature (Think of when you heal Shen-zin Su's wound when you blow up the ship during the Pandaren starting questline, it's like a scar of nature, do that if possible)

If possible, repair things around both Eversong Woods and Quel'Danas, Ghostlands can be skipped 'cause there's nothing I'd like to see repaired there.

Dead scar cleared of ruined things like siege machines, cages, boxes, barrels, dead trees, ANYTHING you can find. (In all 3 zones)

Fel things changed to blue as in arcane.

Red > Blue

Ruined buildings > Fresh buildings.

All ruins > Non-ruined

Blood elves and Blood elf guards > High elf/ blue

All zones cleared entirely of all things that wouldn't be there until the siege of the scourge, such as plague, corrupted ground, root thingy texture often found surrounding Ghostlands roads and hills, Algae-looking stuff on the ground in some parts of Ghostlands, etc.

Deatholme stays the way it is.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [REQUEST] Quel'thalas edit
« Reply #1 on: January 11, 2015, 12:51:06 pm »
Just a question, why don't you do such thing by yourself? If you don't have time, be sure most of us don't have it as well. If you lack skills, you don't need to learn much to achieve this. Here are tutorials and tools. Its not hard work what you seek, but quite time demanding (especially Dead scar retexturing and remodelling). I don't think that anyone will do this for you. I might send you my retexturing pack remaking most of BE buildings to HE, but thats pretty much all and you could do that by yourself in a few hours.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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dbbaker01

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Re: [REQUEST] Quel'thalas edit
« Reply #2 on: January 11, 2015, 05:48:14 pm »
It's just... I can do some of the things I requested with Noggit, but I can't change the color of objects, only the ground, and that is actually limited. Ground editing is limited by Area ID. Since there is no grass texture in the Area ID of the Dead scar, I can't make it nature-y. I'm using this one high elven quel'thalas custom .mpq that I got from ownedcore which actually seems to be compatible with Noggit, but it lacks Fel > Arcane, Dead Scar healing, lots of stuff. And I tried to find things that can recolor objects and all this stuff I'm requesting, but I couldn't find anything.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [REQUEST] Quel'thalas edit
« Reply #3 on: January 11, 2015, 08:34:22 pm »
You simply need to find the textures of what you want to edit. You can do that with Noggit. For example check the green crystals in Silvermoon City. You should be able to see what are their m2, skin & blp files.

I suggest you to read the "Getting started" tutorials ;) I think there is a tutorial to make simple MPQ with edited textures and the basic tools you need (a BLP/PNG converter).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Temptation_Town

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Re: [REQUEST] Quel'thalas edit
« Reply #4 on: January 14, 2015, 09:37:37 am »
He is talking about this.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »