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Content creation => Texturing and 2D Art => Topic started by: akriso on March 08, 2014, 12:43:46 am

Title: [QUESTION] maps
Post by: akriso on March 08, 2014, 12:43:46 am
why i cant open maps converted from 5.4.X ?
in game all really good, but cant open it in noggit - crash
Title: Re: [QUESTION] maps
Post by: akriso on March 08, 2014, 01:01:05 am
7221 - (MapTile.cpp:51): Opening tile 30, 30 ("WorldMapsGoldRushBGGoldRushBG_30_30.adt") from MPQ.
7277 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

7281 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
7353 - (StackWalker.cpp:1133): [Error] 0141721C (noggit): (filename not available): (function-name not available)
7353 - (StackWalker.cpp:1133): [Error] 013E8CA7 (noggit): (filename not available): (function-name not available)
7353 - (StackWalker.cpp:1133): [Error] 711BB9DF (MSVCR100): (filename not available): XcptFilter
7353 - (StackWalker.cpp:1133): [Error] 01448B6B (noggit): (filename not available): (function-name not available)
7353 - (StackWalker.cpp:1133): [Error] 7657336A (kernel32): (filename not available): BaseThreadInitThunk
7353 - (StackWalker.cpp:1133): [Error] 77479F72 (ntdll): (filename not available): RtlInitializeExceptionChain
7353 - (StackWalker.cpp:1133): [Error] 77479F45 (ntdll): (filename not available): RtlInitializeExceptionChain
Title: Re: [QUESTION] maps
Post by: schlumpf on March 08, 2014, 02:30:03 am
Quote from: "akriso"
why i cant open maps converted from 5.4.X ?
Because there are fuckups happening on conversion so that they are not proper 3.3.5 arts. Also, because noggit was never made for such adts.

close: wontfix.
Title: Re: [QUESTION] maps
Post by: akriso on March 08, 2014, 02:35:36 am
(http://take.ms/fPpj6)
(http://take.ms/yq9Fz)

how to find - what tileset used in this maps and textures for water? missing object ?

- in patch all files what i find in adt
Title: Re: [QUESTION] maps
Post by: Skarn on March 08, 2014, 06:42:10 am
Most crashes are fixable manually. I can edit most ADTs from Pandaria and Cataclysm converted to 3.3.5a after doing some magic in 010 editor and FuTa on them.
Title: Re: [QUESTION] maps
Post by: akriso on March 10, 2014, 11:36:11 am
Quote from: "Skarn"
Most crashes are fixable manually. I can edit most ADTs from Pandaria and Cataclysm converted to 3.3.5a after doing some magic in 010 editor and FuTa on them.

can are u help me fix this crashes?