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Content creation => Texturing and 2D Art => Topic started by: dobidoberman1 on March 15, 2014, 01:35:04 pm

Title: How to change ingame UI resolution?
Post by: dobidoberman1 on March 15, 2014, 01:35:04 pm
Hello Modcraft!


I'm wondering about a possibility to increase the Arena UI panel resolution to make it so it'll cover the entire monitor. My question is: If this can be achieved and also how?


Thanks
Title: Re: How to change ingame UI resolution?
Post by: Skarn on March 15, 2014, 01:42:33 pm
Arena UI? What? Post a screenshot please...
Title: Re: How to change ingame UI resolution?
Post by: dobidoberman1 on March 15, 2014, 01:48:06 pm
(http://i60.tinypic.com/kb85mb.jpg)


Here you go! :P
Title: Re: How to change ingame UI resolution?
Post by: schlumpf on March 15, 2014, 01:50:12 pm
You will need modifications in Interface/FrameXML for that. Also maybe a new texture. If you only need it bigger but not beautiful, a quick hack would be modifying the height of the frame in XML only.
Title: Re: How to change ingame UI resolution?
Post by: dobidoberman1 on March 15, 2014, 01:54:10 pm
May I request some further guidance due that I never messed with client modification. What MPQ do I need to extract? which directory is it and etc.

PS: Thanks Schlumph, big fan... big fan and also I just wants it to be bigger that's all
Title: Re: How to change ingame UI resolution?
Post by: Steff on March 15, 2014, 02:59:59 pm
Do the steps in Modcraft Tutorial part 2.
Extracting the clientfiles. This way you have always latest file at your fingertips.

Then dig into the interface folder structure.
Title: Re: How to change ingame UI resolution?
Post by: Alastor on May 14, 2014, 07:05:22 pm
It's a little Off topic but here are some LUA Commands to change Scale of InGame interface (TEMPORAL)

Code: [Select]
/run MainMenuBar:SetScale(1)
/run PlayerFrame:SetScale(1)
/run TargetFrame:SetScale(1)
(1) = Scale modifier ( 1 = 100% , 2 = 200% , etc..)


Code: [Select]
/run print(GetMouseFocus():GetName()) This will print name of UI part that you are mousing over by cursor so you can try to use this printed name with
Code: [Select]
:SetScale(1) .. may it be usefull ..