Modcraft - The community dedicated to quality WoW modding!
Content creation => Texturing and 2D Art => Topic started by: TheRealDavidTwo on August 24, 2011, 08:15:53 am
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I've been wanting to reskin some game objects recently, but I was also wondering.. how would I even be able to obtain some .wmo skin file, or something along the lines. (blp, or something). Kind of new to this stuff. Some sort of.. response would be helpful.
Thanks!
-David
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Use 010Editor + Templates (m2, skin, wmo). Or Pymodeleditor (for m2)
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So how would one be able to convert a .wmo to something else then..? Can't seem to find 010 editor anywhere. Or shall I just try and check out the wonderful 'Pymodeledit'? (again, don't mind the stupidity)
EDIT: Such as.. how would I be able to find a specific skin file for a .wmo object (such as an Elwynn Two-Story House, or Inn)? I've been having difficulties with finding the .BLP files or .m2's for them.
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This is really easy go into your WoWModelViewer and go to the WMO you want. Then take export textures and export to PNG, edit them with photoshop/gimp/paint-net or whatever program you have. Then get PNG2BLP Converter and use the treepath from the WMO in WMV. For example I use: Ladik's MPQ Editor to create so called "Patches" or MPQs. Then create new folder and name it World open that folder and right click it and make a folder in it called WMO and so on: For example World>Wmo>Elwynn>Elwynn_2_story>putyourfiles here. - Thanks Phucko1 :P I am also a newbie we have to help each other :)
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How would one convert a WMO then?
EDIT: ANd how can one even reskin or even re-texture a WMO?
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By either replacing the textures directly or just rewriting the texturepaths ;)
*edit*
Sorry i just read the whole thing now :D
Well first of:
A m2 is a single,smaller model. Like characters. They can be animated an stuff
A wmo is a house or more complex stuff.
They both use the .blp file format as textures. This is the official texture format that blizzard uses in nearly all their games.
What you want to do is the stuff phucko1 said.
First off download some programs ,most of them can be found in the tools section.
You will need a mpq editor to open mpq files(a mpq is a thing sort of like a .zip or .rar file, it conatins many other files with a folder structure) and wowmodelviewer to find the models you want to reskin.
In modelviewer you can for example extract those texture that are used in the model.
If you enable in the export function the "preserve path" checkbox ,those files will get extractet into the same folder structure as they lay in the mpq files.
Go then into the export folder of wowmodelviewer and use a converter on the .blp files.
Also this can be found in the tool section :)
Then use a program that you like to change the textures , save them and convert them back.
Then follow the instruction of this guide to build your patch file:
viewtopic.php?t=41 (http://modcraft.io/viewtopic.php?t=41" onclick="window.open(this.href);return false;)
There is some stuff that you will have to learn first.
Look into this guide:
viewtopic.php?t=98 (http://modcraft.io/viewtopic.php?t=98" onclick="window.open(this.href);return false;)
to find out more about the file formats and sturctures used in wow.
If you have any further questions don't hestiate to ask :)
(But not via PM! Use the forums to let yourself help and help with that other users too!
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Well.. new question then. How would I be able to reskin some WMO? Like.. let's say: I want to reskin the Redridge houses and make them all.. "Kul'Tiras" like, or.. let's say I want to retexture the Goldshire Inn, and use the Stratholme House textures on the roof. How would one be able to do that? (I know the whole BLP stuff and the programs to reskin or retexture with, but what I was needing.. was to know how to even reskin some .wmo thingy)
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You can either just edit all blps referenced in the file or duplicate them and edit the files inside the WMO.
Try opening a WMO in a hex editor. There will be a list of blps somewhere in it. (you can actually say where it is with checking the wiki at pxr.dk/wowdev/wiki )
Then either edit these files or duplicate them, give them a name not being longer than the one in the WMO and edit the names given in the WMO. Names can NOT be longer than the original filenames with this method. Be sure only to replace characters and not insert some as that will most likely destroy the file.
-- Bernd