1
Texturing and 2D Art / Re: Question - How to edit Ground Tilesets
« on: March 02, 2015, 11:10:46 am »Quote from: "kojak488"
People would get problems resolved a lot faster if they'd post their patches so we could see your problem and tell you what it is from the start.
What in the hell would I need to post my patch for? I've already stated that i know what size the tilesets are being changed to, and I am aware that they have restrictions and changes on size. Posting my patch would do nothing more than unlock what progress I've made for you to view, and edit at your discretion and as you're not the one putting in the work I see no reason to do that.
Quote from: "Bravelad"
If you converted or preserved your image in .BLP format and reconstructed the filepath and filename to overwrite the old files then the only issue would be that your game client is still reading the old files.
Make sure your MPQ patch is being read by the client and that you actually overwrote the old textures in your archive. Texture sizes vary more in WOD so be mindful of which version you're editing these for too.
I've actually found that there are textures that work, but despite the files being named stranglethorn, and having replaced every tileset for stranglethorn there are still a LOT of places that don't display the changed files.
I'm running WOTLK not WOD but there are still some textures with the changes that you've mentioned, and I take extreme caution when sizing images to make sure that they're the correct format.
As for the client reading the old files I've even gone as far as completely replacing the old textures in the common.mpq and managed to get it to work but tilesets wouldn't change even thought the file didn't even exist anymore. It would still display the old tileset even after clearing my ram after closing wow, and deleting my cache.
Quote from: "spik96"
Don't forget to add a _s file. Without that, you would see the old texture over your new one.What? I've not seen any a_s file mentioned anywhere before. Or are you referring to the specularity? Obviously I'm going to edit the specularity map texture as well as the alpha texture, and its respective specularity.
As it turned out the problem isn't the game displaying "ghost" information it's that even though I've changed all the textures in teh Stranglethorn folder there are still textures utilized by Stranglethorn that aren't in that folder, thus there's a LOT of open space that remains unedited.