This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION] Tree isn't Transparent  (Read 6116 times)

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: [QUESTION] Tree isn't Transparent
« Reply #15 on: January 07, 2013, 05:39:19 pm »
Quote from: "Ascathos"
1. Make the leaves and the tree itself (the stem) two different geosets.
2. Set the leaves to a different renderflag.
3. Try again.-


But the .mdx to .m2 Converter, can just read out Models with 1 Geoset, or I'm wrong? :O
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: [QUESTION] Tree isn't Transparent
« Reply #16 on: January 07, 2013, 07:41:10 pm »
Quote from: "frezer748"
Quote from: "Ascathos"
1. Make the leaves and the tree itself (the stem) two different geosets.
2. Set the leaves to a different renderflag.
3. Try again.-


But the .mdx to .m2 Converter, can just read out Models with 1 Geoset, or I'm wrong? :O
No, it can not exceed 60 bones, as it does not create multiply skin files. Geosets are not limited by number afaik.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: [QUESTION] Tree isn't Transparent
« Reply #17 on: January 12, 2013, 02:05:34 pm »
Mhm Well, the mdx to m2 converter crash always on the Point "Geosets" if I move the .mdx file on the converter. The Model have 10 geosets and only 2 Bones.


Well got the Tree to work (but only the 1 Geoset Version, the version with many Geosets still not work)

Well some Problems I still have, what they could be? :

http://i.minus.com/ib2i5SGBt299th.jpg The Strain Texture looks weird

http://i.minus.com/ijdFYXhruID6D.jpg The Strain/mask Texture looks weird

http://i.minus.com/i5t4wRRMfSvlM.jpg Under the Tree the Leaves aren't filled

http://i.minus.com/ibxQWnwc8Vcq9m.jpg When I'm far away from the Tree, the Tree (Texture?) looks weird
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: [QUESTION] Tree isn't Transparent
« Reply #18 on: January 12, 2013, 03:49:32 pm »
Quote from: "frezer748"
Mhm Well, the mdx to m2 converter crash always on the Point "Geosets" if I move the .mdx file on the converter. The Model have 10 geosets and only 2 Bones.


Well got the Tree to work (but only the 1 Geoset Version, the version with many Geosets still not work)

Well some Problems I still have, what they could be? :

http://i.minus.com/ib2i5SGBt299th.jpg The Strain Texture looks weird

http://i.minus.com/ijdFYXhruID6D.jpg The Strain/mask Texture looks weird

http://i.minus.com/i5t4wRRMfSvlM.jpg Under the Tree the Leaves aren't filled

http://i.minus.com/ibxQWnwc8Vcq9m.jpg When I'm far away from the Tree, the Tree (Texture?) looks weird
Broken Texture. Try a different converter. I suggest BLP Lab (works properly most of the times) and check if each offset works properly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

frezer748

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 175
    • View Profile
Re: [QUESTION] Tree isn't Transparent
« Reply #19 on: January 12, 2013, 04:18:57 pm »
Quote from: "Ascathos"
Quote from: "frezer748"
Mhm Well, the mdx to m2 converter crash always on the Point "Geosets" if I move the .mdx file on the converter. The Model have 10 geosets and only 2 Bones.


Well got the Tree to work (but only the 1 Geoset Version, the version with many Geosets still not work)

Well some Problems I still have, what they could be? :

http://i.minus.com/ib2i5SGBt299th.jpg The Strain Texture looks weird

http://i.minus.com/ijdFYXhruID6D.jpg The Strain/mask Texture looks weird

http://i.minus.com/i5t4wRRMfSvlM.jpg Under the Tree the Leaves aren't filled

http://i.minus.com/ibxQWnwc8Vcq9m.jpg When I'm far away from the Tree, the Tree (Texture?) looks weird
Broken Texture. Try a different converter. I suggest BLP Lab (works properly most of the times) and check if each offset works properly.


 WoW I had an very old Version so Tool Problem fixed.
« Last Edit: January 12, 2013, 04:50:51 pm by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: [QUESTION] Tree isn't Transparent
« Reply #20 on: January 12, 2013, 04:34:54 pm »
Quote from: "frezer748"
Quote from: "Ascathos"
Quote from: "frezer748"
Mhm Well, the mdx to m2 converter crash always on the Point "Geosets" if I move the .mdx file on the converter. The Model have 10 geosets and only 2 Bones.


Well got the Tree to work (but only the 1 Geoset Version, the version with many Geosets still not work)

Well some Problems I still have, what they could be? :

http://i.minus.com/ib2i5SGBt299th.jpg The Strain Texture looks weird

http://i.minus.com/ijdFYXhruID6D.jpg The Strain/mask Texture looks weird

http://i.minus.com/i5t4wRRMfSvlM.jpg Under the Tree the Leaves aren't filled

http://i.minus.com/ibxQWnwc8Vcq9m.jpg When I'm far away from the Tree, the Tree (Texture?) looks weird
Broken Texture. Try a different converter. I suggest BLP Lab (works properly most of the times) and check if each offset works properly.

but BLPLab converts only .pictureformat to .blp1 not .blp2

Congratulations, I don't believe you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 184
    • View Profile
Re: [QUESTION] Tree isn't Transparent
« Reply #21 on: January 23, 2013, 05:21:04 pm »
because i have similar problem, id like to ask for help with that


im trying backport  m2 models from LK and TBC to 1,12.
exporting models to 3ds format with modelviewer, then converting them in 3dstom2 v 1.1
it converts but trees looks that:


edit 27.01.13
m2modder and renderflag 1 with blending 1 fix problem :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »