Modcraft - The community dedicated to quality WoW modding!
Content creation => Texturing and 2D Art => Topic started by: Vlad on July 10, 2013, 05:40:55 am
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Greeting Community,
I had a recent question pop up in my server, that we wanted to cut out the lower part of the robe, and a "V" in the lower part, See Examples: (http://www.servimg.com/u/f36/17/36/15/29/unbena14.jpg)
(http://gyazo.com/a37fafa90226aa5bbf3711fe60fc9a22.png)
So far we have (Lower Leg, part that is visible):
(http://gyazo.com/e50026f664c574b6871fa160212aeac9.png)
..And the robe top (with cut out area):
(http://gyazo.com/09a9d749fdce5b5dd77cdbcc7fe9837b.png)
(http://gyazo.com/a06fe6cd815b542fe07e0518698c8434.png)
As you can see..
The robe file reads the texture under it, instead of just hiding it, and when i remove the pants.. this happens:
(http://gyazo.com/f382865738b112bcd5f5470ae972e4d6.png)
Does anyone know how to solve this?
Edit: I am aware it is Geosets, But is anyone experienced with Blender enough?
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It's related to the geoset that robe uses. Meaning to edit that you would have to change the entire robe geoset, so every robe would be like that.
That is model editing.
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It's related to the geoset that robe uses. Meaning to edit that you would have to change the entire robe geoset, so every robe would be like that.
That is model editing.
well..if i modify the skirt...then the skirt part might get stiffed on the import after edit...is that possible?..and how is the correct procces to modify a skirt?..
also could i have like 3-4-5 different examples of skirt..with different forms or shapes..under different names?
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You have to edit the geoset, meaning the easiest way would be to convert the blood elf character model to m2i with m2mod3 and edit the geoset in blender 2.49
there is only one geoset for the skirt bottom, i think, meaning you can only have one type of skirt model at a time.
Doing this will remove the old skirt kind completely, and replace it with this.
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You have to edit the geoset, meaning the easiest way would be to convert the blood elf character model to m2i with m2mod3 and edit the geoset in blender 2.49
there is only one geoset for the skirt bottom, i think, meaning you can only have one type of skirt model at a time.
Doing this will remove the old skirt kind completely, and replace it with this.
well..its not working with 3ds max?...
also if i modify the skirt model..and send to wow..to import..isnt the skirt animation gonna get lost?..like when u attach the modify skirt model to the model...it wont just float there..when the char is running..like stiffed or something...
also..cant i just make more version of skirts...and have the wow engine to reconize them?
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It has to be blender because blender has the m2i plugin that allows you to convert and edit m2 files with animation.
And no, to my knowledge it's impossible to make more than a single skirt geoset
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It has to be blender because blender has the m2i plugin that allows you to convert and edit m2 files with animation.
And no, to my knowledge it's impossible to make more than a single skirt geoset
hmm i see but can u ''trick'' the wow engine to read the skirt geoset as a regular one...even though its a bit different...like have like having more skirts geosets for example with the name X..even though they are slightly different.
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not to my knowlege
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also..from what i notice..most of the hair geosets have transparent texture..and there are more than one geoset...for the hairs...like different models ..with alpha each of them....how is that happening?
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it is the item that defines the texture on the geoset
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it is the item that defines the texture on the geoset
yeah but not all hair style are the same...they have different meshes... and each with alpha texture.
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I don't think it matters at all.
You just go about what you have to edit.
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I don't think it matters at all.
You just go about what you have to edit.
im saying that..each hair type have a different geoset..and the texture contains alpha and transparent texture..so i am asking..why the hair geoset can be changed..in more that 1 type..and the skirt not?..i mean all the hair geoset are different..not like the robes where they are all the same...when u can ur hair style..the geoset changes to...so why cant that happen to the skirts to?
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Because there is only one skirt geoset, and you can't add any more geosets than blizzard has.
What I think you could possibly do is replace the northrend legs geoset with a skirt geoset. I never tried that so I can't say if that can be done or not, so try and error.
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Because there is only one skirt geoset, and you can't add any more geosets than blizzard has.
What I think you could possibly do is replace the northrend legs geoset with a skirt geoset. I never tried that so I can't say if that can be done or not, so try and error.
what u mean..hmm?didnt get it
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There are only 3 scales for a "true" robe :
(http://img560.imageshack.us/img560/4650/dpkp.jpg)
The first one is too long, the two others are too short. That's why you should try to make a fake robe instead, like that :
(http://img41.imageshack.us/img41/1876/6l3l.jpg)
You just have to use legs geosets, and play with textures. ;)
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There are only 3 scales for a "true" robe :
(http://img560.imageshack.us/img560/4650/dpkp.jpg)
The first one is too long, the two others are too short. That's why you should try to make a fake robe instead, like that :
(http://img41.imageshack.us/img41/1876/6l3l.jpg)
You just have to use legs geosets, and play with textures. ;)
u made those?..if so ur a genius..can u make a tutorial or something pretty pls?...because playing with geosets and textures is not helping me to much :(