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Noggit / Re: [ERROR] WMO crash in SDL 1.2
« on: October 29, 2012, 01:43:12 pm »
Without compatibily, noggit doesnt even start for me. I have to use XP SP3.
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Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 29, 2012, 01:43:12 pm »
Without compatibily, noggit doesnt even start for me. I have to use XP SP3.
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Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 29, 2012, 12:54:58 pm »
Tried both, nothing works
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Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 28, 2012, 06:45:30 pm »
I can't add any wmo anywhere in SDL1.2. However, I tried adding wmos with Noggit3 and I succeeded. It means the problem is with the SDL 1.2 at my side.
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Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 27, 2012, 01:46:22 pm »
This is the whole area I try to add a new wmo.
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Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 26, 2012, 07:46:02 pm »
Anyone? I can't figure out the problem alone.
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Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 25, 2012, 07:12:28 pm »Code: [Select] http://pastebin.com/sMfsueeD
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Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 25, 2012, 05:18:51 pm »
I deleted the patch, the problem still occours.
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Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 24, 2012, 06:33:27 pm »
v0.7.0.1 r128 is the version number.
The model is something called redridge destroyed bridge 10
Noggit / Re: [ERROR] WMO crash in SDL 1.2« on: October 24, 2012, 05:49:55 pm »
As I have already mentioned, if I select a M2 in WMV and spawn it in noggit, I have no errors at all. It works perfectly and nothing goes wrong..UNTIL I try to import a WMO in the same way. It probably looks like its an M2 problem, but I have this with WMOs, not M2s.
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Noggit / [ERROR] WMO crash in SDL 1.2« on: October 24, 2012, 05:06:01 pm »
Hi guys!
My problem is that whenever I try to spawn ANY wmo, noggit instantly crasher. However, I can import M2 files without any problems. I do this with the help of WoWModelViewer. Here is my log file. Code: [Select] http://pastebin.com/3HJETZt6
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Miscellaneous / Re: [QUESTION] WoW Crash with custom zone« on: January 22, 2012, 09:58:18 pm »
How can I find out which adt is corrupted? Btw, it would take a bit long time to add 441 files step by step.
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Miscellaneous / Re: [QUESTION] WoW Crash with custom zone« on: January 22, 2012, 09:17:37 pm »
Khalem City loads perfectly...kinda weird, but it does.
Vision loads too. And finally I did NOT use any other tools than noggit. 14
Miscellaneous / [QUESTION] WoW Crash with custom zone« on: January 22, 2012, 05:02:07 pm »
Hi guys, I encountered a serious problem yesterday that -with my mortal knowledge- I can't fix alone.
I downloaded Steff's custommap1 and started worldbuilding. I edited my own map.dbc (the one that works with 2 other custom maps of mine), packed it into my MPQ, then packed all the 442 files into the same MPQ (patch-enGB-4.MPQ) and copied the dbc to my server's dbc folder. Here comes the problem. To make things clear, I have already done 2 other custom maps before and they work like charm without a single error. If I try to port to my custom zone, I encounter a "new" loading screen, a dwarf holding his hammer on a gryphon, and it stucks at the screen. If I kill my WoW and restart, it loads to nearly the half of the loading bar and I get a nice error (Error 132). I tested both my custom zones and the loading screen is always the Kalimdor loading screen, if that means something. I attach a full copy of my wowerror, a picture of my MPQ structure and if it is needed, I can attach my map.dbc. Any help would be appreciated. Code: [Select] http://pastebin.com/tpBr4pkK
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Tutorials / Re: [TUTORIAL] Set up your custom Maps with a WoW Server« on: January 21, 2012, 03:09:37 pm »
I have the same problem az Shruik. I downloaded Steff's custommap1, edited it, packed it in an MPQ, edited map.dbc (i did these all like i did it before with my 2 own custom maps and they work). However, the loading screen appears and it stucks, and if i restart the game i get a nice wowerror.
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