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Noggit / Re: [QUESTION] Noggit Saving ADT's
« on: October 29, 2011, 11:15:02 pm »
...? I'm not using the beta version, I'm using Noggit Rev104.
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Noggit / Re: [QUESTION] Noggit Saving ADT's« on: October 29, 2011, 11:15:02 pm »
...? I'm not using the beta version, I'm using Noggit Rev104.
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Development and Presentation / Re: World of Warcraft Dark Crusade: Azhara Crater« on: October 29, 2011, 10:53:24 pm »
If I knew where the texture files for them were I'd do it for you, let me take a look, if I can't find them sorry
EDIT: Found Iron Forge's textures, gonna start on them now. There are folders full, it's gonna take a while. 78
Noggit / [QUESTION] Noggit Saving ADT's« on: October 29, 2011, 10:38:43 pm »
Hey, I've recently started using Noggit, it runs fine occasionally crashes, but that's a given.
It's the actual saving of the maps I'm having trouble with, I've tried lots of different things from all over the place but none have worked (Saving in Taliis after, offsetfix.exe etc.) and it's all leading to corruption in game. Missing textures, strange things like having the camera thrown to the top of the world leaving me looking down at my character all sorts of things. Another thing would be the water, I think that's pretty obvious to fix, export the watermap from the original ADT and import it to the new one? Heres a picture of my current progress (A small edit, expanding the Twin Spires in Zangarmarsh) Taken in Noggit, because as I say I can't in-game. 79
Tutorials / Re: [TUTORIAL] Change Login Screen For a Picture« on: October 29, 2011, 10:06:11 pm »Quote from: "Sina" Sooo, i made a little package. Nice, thanks will come in handy for those wanting to remove the dragon sound altogether Oh and I assumed that everyone had cata and wotlk on their PC's before, so here's the flat plane and the blp that goes with it, I found it under "Interface/Glues/UI_Mainmenu_lowbandwidth" but when I tried to extract the .skin files, MPQ editor crashed so I can only give you the M2 and BLP Here: http://www.mediafire.com/?vguh37gb6y6amry MPQ Editor (Latest) just isn't working properly with some cata MPQ's (Art.MPQ, etc. basically any that isn't in the enGB folder ><) 80
Development and Presentation / Re: World of Warcraft Dark Crusade: Azhara Crater« on: October 29, 2011, 09:26:06 pm »Quote I do not yet know how to retexture Dalaran or Ironforge if anyone could make Dalaran a Red Theme and ironforge a blue theme that would be great and give me an MPQ to download I'm sure there are some tutorials on Modcraft that will help you out, take a look around because I doubt anybody will do it for you just like that If not, I THINK it would be possible if you duplicated the models used and then renamed them to anything, used M2Modder to change the path of the BLP's, and then put the BLPS and the modded M2's into an MPQ, then import them and place them with Noggit, like you did with the originals, if not sorry. I'm pretty new to WoW modding. 81
Development and Presentation / Re: World of Warcraft Dark Crusade: Azhara Crater« on: October 29, 2011, 08:36:48 pm »
Hey, looks very interesting Nupper, have you thought of retexturing Dalaran and Ironforge? Obviously not the originals as in, create a duplicate model under another name using the same model then use something like M2Modder to change the textures it uses? It would make the whole idea seem a lot less "Recycled"
Good work, would love to see how this progresses! 82
Tutorials / Re: [TUTORIAL] Change Login Screen For a Picture« on: October 29, 2011, 08:33:51 pm »
Haha, good luck with your project, hopefully MDLvis/Blender works out for you, I've heard a lot of people say MDLvis is a very difficult program to use >< Once again, good luck ;P
EDIT: Just noticed something in the Cataclysm files, there's an alternative "Low Bandwidth" model, which consists of what I should think to be a single plane with a picture on it, the model probably needs converting to 3.3.5a, BUT would provide the effect you want 83
Development and Presentation / Re: Surgos - New Worlds« on: October 29, 2011, 07:28:33 pm »
Nice, looks well thought out, will love to see the end product.
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Tutorials / Re: [TUTORIAL] Change Login Screen For a Picture« on: October 29, 2011, 06:56:37 pm »
Yeah, should have noted that at the start, this was a fast way of doing it. The particles of the dragon show, I'm almost sure they're hard-coded and the animation is irremovable.
You could try using a low polygon modelling program like Milkshape to create a plane, add a light and textures then convert the OBJ to M2? Not too great with 3D things, but I've seen people using MDLvis a lot recently, you should check that out too if you have the time Edit: The music changing is easy, just get your MP3, rename it to "WotLK_Main_title.mp3" and drop it in a new MPQ with the treepath "Sound/Music/GlueScreenMusic" ;P However this doesn't cover the dragon sounds. I'm still looking for the .wav/.mp3 that controls that. Edit2: Found them! Sound/Ambience/GlueScreen and the following files GlueScreenLogin, Wrath_Login_1, Wrath_Login_2, Wrath_Login_3, Wrath_Login_4 All in .wav format tested it by replacing it with a water sound. Goes great with the Zangarmarsh image 85
Tutorials / [TUTORIAL] Change Login Screen For a Picture« on: October 29, 2011, 07:10:13 am »
Tools Required
BLP Converter MPQ Editor (Both inside this package from Eluo's thread http://bit.ly/w2StYU - Mediafire) Any Picture Editor (I recommend GIMP 2.6 http://www.gimp.org/ any should do though) As pointed out by Sina, some particle effects from the dragon and the rumble still take place, nothing too serious, but just a warning. How To To get started, I'm not sure if this has been posted before, if it's old news or anything along those lines. I have no intentions of making a spam post, so if it is un-needed, feel free to just remove it. OK. Start by finding your image, try to get a high quality image because it WILL lose some quality, by picking a good one now, it will at least be respectable quality later. I picked this [spoiler:2el99kgo][/spoiler:2el99kgo] Open that image in your chosen editor, and rescale it to 1024x1024, then make sure to save it as a PNG, any other format will not work in the converter. After saving, drag and drop the PNG file onto the BLP Converter, after doing so, you should notice another file pop up, the same name as your PNG, but with the file format .blp, if you don't right click the blp converter, go to properties, compatibility then tick "Run as administrator", press OK and try the step above, again. Once this is done, rename the new BLP to "WotLK_Login_Citadel01" without quotes. Now this is done, you can create a new MPQ using MPQ editor and name it anything from Patch-A.MPQ to Patch-Z.MPQ, (1-9 works too) inside it, you want the file tree to look like this Drop "WotLK_Login_Citadel01.blp" into both "Interface/GLUES/MODELS/UI_MAINMENU/Northrend" and "Interface/GLUES/MODELS/UI_MainMenu_Northrend" But, this leaves unwanted effects like snow, the skybowl, and the dragon, we don't want that. So I've done those textures already, making them completely transparent, meaning they won't show up, download them here: http://www.mediafire.com/?e5muxtpt9d0c9hy Extract them from the ZIP, and put ALL the folders inside "Tut", inside the root of the MPQ. With all that done, start up WoW and you should have got something like this: [spoiler:2el99kgo][/spoiler:2el99kgo] If I've explained something strange or wrong, which looking at the time would not be a surprise at all, just let me know and I'll correct it straight away, whether it be a spelling mistake or something more important. (My MPQ so you can take a look around and edit it to how you want: http://bit.ly/rFf9Dt) 86
Random / Gilneas on Minecraft Project« on: June 01, 2011, 01:05:13 am »Basically my aim, is to make the whole of Gilneas, yes, ALL of it, on Minecraft. Here are what I'm doing at the moment: Small houses (Done) Medium Houses (1 more) Small Features (x3-7) Here is my list of what to do next: Large house (x1) Lighthouse (x1) Landscape editing The City (x1) Water features (x5) Lanterns (Both City, and Path Lanterns) Harbour Marsh The Greymane Wall Greymane Manor More to come... For the Area I will be using this map to try to make it as accurate as possible: For the City, I'll be basing it off the city map itself from WoW, seen here: Here's a preview, I have since finished small houses and made a medium house. [youtube:3rlzfigf]http://www.youtube.com/watch?v=loLdycbMbw4[/youtube:3rlzfigf] UPDATES: Two more houses: [youtube:3rlzfigf]http://www.youtube.com/watch?v=lbYN4KicSX0[/youtube:3rlzfigf] Currently making my own Gilnean Texture pack Updates will be listed here: [youtube:3rlzfigf]http://www.youtube.com/watch?v=S4BO0YrZzeg[/youtube:3rlzfigf] New Lamps, Scratches on doors, Fade on bottom of walls, New smoke particle. Related things; Saw this and I thought the art was amazing, and you guys might like it: 87
Level Design / Re: Problem with Textures, crash« on: September 11, 2010, 04:47:17 pm »
Im Having The Same Problem I Change Textures Put Them In The MPQ Into data, All Like I Do When i Normally Model Edit, And Bam, Same Error As He Is Having
http://rs407.rapidshare.com/files/418437363/ADT.zip There My Adt's Can You Take A Look thx in advance. 88
Serverside Modding / A Little Help Please [Ruby Sanctum]« on: September 02, 2010, 03:56:19 am »
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