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Messages - ferreon

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16
Resources and Tools / Re: [QUESTION] dbc tool
« on: April 29, 2014, 02:44:22 pm »
For me taliis works properly and do not crash the file.

http://gyazo.com/c8ecfb80bf3562c003a34ec04cc3c32a

17
Serverside Modding / Re: New race Skeleton no skin InGame, why ?
« on: April 25, 2014, 10:31:05 pm »
White color in normal models said that the dbc is not working (maybe blp bad assigned) (creaturedisplayinfo.dbc). But your model works in character selecction screen so... I havent got idea. Try the dbc.

Regards, Ferreon.

18
Resources and Tools / Re: [TOOL] 3ds/OBJ to WMO
« on: April 05, 2014, 03:10:14 pm »
For people who can't run properly the tool. Put this dll file (provided from Gamh) in the mirrormachine.exe folder:

http://egamh9.net/dev/mm/mingwm10.dll

Thanks, Ferreon.

19
Resources and Tools / Re: [TOOL] [M2 edit] Particle Editor
« on: January 25, 2014, 12:31:53 pm »
For me its better move particles manually using 010 editor.

20
Resources and Tools / Re: [TOOL] [M2 edit] Particle Cloner
« on: January 25, 2014, 12:12:40 pm »
For me it works but I think it alows a lower number of particles 'cause I tried copying the particles of one model that had only 1 and works, tried too with a model that had 20, and didn't work.

Then you have to correct the textures: viewtopic.php?f=12&t=6538&hilit=particles+with+particle+cloner

Regards, Ferreon.

PD: Sorry my english.

21
http://www.wowdev.wiki/index.php ... ayInfo.dbc

As you can see in the dbc, Skin1, Skin2, Skin3 are needed for this mount.

http://gyazo.com/4516bbde904377112f18848f23cb4838

#8 is the string of the banner blp.

Regards, Ferreon.

PD: Sorry my english.

22
Miscellaneous / Re: [Question] Particles with Particle Cloner tool.
« on: December 08, 2013, 10:52:04 pm »
Thanks ;)

23
Miscellaneous / [SOLVED] Particles with Particle Cloner tool.
« on: October 23, 2013, 03:39:53 pm »
Hi modcraft. I have been trying put particles of one model (I tried Darkshade.m2 spell and mongoose enchant) to another (an arrow). Here's the result:

Other info: I didn't touch anything in 010 editor, I only used particle cloner tool.

Darkshade.m2 particles:
http://gyazo.com/f909b2a758287e501eb45a1fb8993eea

Mongoose particles:
http://gyazo.com/f1eaa91bc8c7ab9c218bd73cda8ce222

Another spell that I don't remember now:
http://gyazo.com/390fe240a114f82494a8ec05b121f232

Why the client don't find the model? (both of m2's used in the tool were 335a version)


PD: In modelviewer I can see the particles perfectly

Thanks to all.

24
Ok I compile the Will's Adt converter without modify. I have converted my adts I enter ingame and I have error cause the client didn't find .wmo files. Ok, I have converted all the .wmo related to the adts and now I have this error.

http://gyazo.com/68233976bb0dc0e37f583ca9f2f4f60f

If someone want to try...

ADT-Development (TwinPeaksBG) 8.3mb: https://mega.co.nz/#!XsBBlAaB!B3IDVENYz ... VCQYX8zTOY
Wmo Files (All converted) 8.1mb: https://mega.co.nz/#!b54BjLBB!OAFbEBmvR ... ZUZXFqJ_9o

Noggit Log:
http://gyazo.com/9f492e5d6a25360e27c542709bc9001c

25
Quote from: "AnthonysToolbox"
Quote from: "ferreon"
Thanks for the tutorial Anthony ¡¡

PD: Any way to fix the texture problem that have some maps? (I don't know if is problem of the ADT or maybe the textures). Map: CataclysmCTF (TwinPeaks BG)

PD2: Problem solved.

And what did you do to solve it?

If you are having problems with textures (shadows) like me, only change the options that I show you in the second pic. I didn't remember the option in "video" settings so I thought that was a bug T.T

1: http://gyazo.com/28fa29fb7eb07a69d17603863b2b619b
2: http://gyazo.com/07f2b51ba97574146b94ab565365f2f2
3: http://gyazo.com/a181188c1f0080ee3cf6be986407993c

PD: Wmo doesn't appeared, your edited converter allows to have wmo or I have to edit the original converter?

Thanks and sorry my english.

26
Thanks for the tutorial Anthony ¡¡

PD: Any way to fix the texture problem that have some maps? (I don't know if is problem of the ADT or maybe the textures). Map: CataclysmCTF (TwinPeaks BG)

PD2: Problem solved.

27
Ok thanks for the answer.

PD: Perhaps Blender? :P

28
Amazing work !! Are the visual effects particles or spells? And which program do you use to do it?

Thanks, Ferreon.

29
Resources and Tools / Re: [TOOL] 3ds to WMO
« on: May 30, 2013, 12:40:47 am »
New version dont open in my computer , no errors, execute like admin but no...

Ferreon.

30
Resources and Tools / Re: [TOOL] 3ds to WMO
« on: May 29, 2013, 12:15:49 am »
My noggit is installed correctly.

WorldWmoferreon.wmo (folders inside my wow folder)

the noggit log: http://pastebin.com/Vm2QkQXt

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