This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gratural [Харгард]

Pages: 1 [2]
16
Noggit / Re: [Question] File list for current Noggit build
« on: February 28, 2017, 04:05:05 pm »
As it turned out, for properly work, Noggit  require (except ofcourse QT and Boost) only freetype6, stormlib and zlib dll's. But him UI... and FPS...:((
https://drive.google.com/open?id=0B9vPj ... 3NkY0RvZzA

17
Miscellaneous / Re: How to make an NPC that wont move.
« on: February 28, 2017, 03:50:56 pm »
Piccolodmq for getting stationary NPC, you need set him MovementType to 0 not in "creature_темплате" , but only in "creature" table, for each spawned NPC's.
Of course, you need teach him a range spell (with no cost)
Also it is desirable to enabled vmaps/mmaps.

18
Miscellaneous / Re: (QUESTION) Addon making
« on: February 28, 2017, 02:24:07 am »
See how it made in Atlasloot addon.
As i remember, addons cant take item parameters directly from server database (for safety reasons) and can reads item data only from game cache .

19
Noggit / Re: [Question] File list for current Noggit build
« on: February 27, 2017, 07:52:17 pm »
schlumpf, i need help too))
I used VS2015 x32 Com edition, fully Noggir3 sources, boost 1.63 x32, qt5.6 x32, and all libs from noggit3libs repo.
After build (with 10+ warnings on converting different types with possible loss a data)
I got drop fps around x3 times, inverted Movement direction of models in object edit mode, and bugged UI like this:

I tried build release and min configurations: they have same problems ((

20
Resources and Tools / Re: [TOOL] OBJ to M2 converter + Sources
« on: February 12, 2017, 02:52:04 am »
Somebody have sources of  this tool? Or can recompile it with few features:
- work with double spaces into obj file (3ds max's damn format)
- replacing used materials from mtl file
- set WrapX+WrapY textureflag

21
Miscellaneous / Re: [WotLk] Client-side support for modified rating values
« on: February 11, 2017, 04:38:05 am »
See gtCombatRatings.dbc. For Critical rating edit values in lines 801-900 (melee) 901-1000 (ranged) and 1001-1100 (spell)
Each record represents player level (from 1 to 100)
Of course, edited DBC must be copied to server (and client too))).

22
Noggit / Re: Dev question : Texture filters
« on: December 29, 2016, 06:50:52 am »
Zone filter are needed, especialy if standart textures not used (as in my project)
But you can hide zone tags by
1. Adding button  "show|hide zone filter tags", like button "From txt' in ojbect edit mode, or
2. Adding text form for sorting texture into texture palette (by entrering part of texture or folder name )

23
"Retro-Porting" / Re: [RELEASE] [Classic] Login screen V1
« on: December 23, 2016, 06:18:22 pm »
Icons are horrible. All links on screens, move to main page of radical.ru site
И проверь на вылеты при диалоге с НПС в Дарнасе. Был звоночек

24
Getting started the WoTtLK tutorial / Re: 13 - Ground effects
« on: December 18, 2016, 12:43:32 am »
Quote from: "frathir"
Quote from: "Amaroth"
To fix a missing dll error, always google dll's name and download its latest version for your OS and place it into system32 folder or into folder with your application. Simple. Reinstalling redists won't do anything.


Tried and it didn't work unfortunately. It is the MSVCP100D.dll.

On Windows x64 you must install x86 libraries too, because 90% programm not worked in x64 environment.
Just install Microsoft C++ Runtime Redistributable x86 2008 or later.

25
Noggit / Re: How to delete invisible M2s?
« on: December 07, 2016, 04:29:43 pm »
Quote from: "Axis48"
I am starting to piece together a map and have recently converted it to an MPQ and loaded it into the client. I was looking at it in-game and noticed a few models were spawned in, M2s specifically, an untextured night elf is just sort of there in game, but when I load up the map in Noggit I can't see or select it.

Is there I can somehow find this M2 and remove it? I know where it is on the map, but I can't see or select it within Noggit.
If you know their name, can kill him into Taliis.
Or place placeholder m2 with same name & path.

26
Noggit / Re: [QUESTION] [WotLk] Noggit Bad Performance
« on: September 24, 2016, 04:13:13 pm »
Quote from: "Jarkiro"
Hey guys,

im having bad performance on noggit, around 5-10 fps at best and i have no clue about whats the reason. A friend of mine has a system which has around 50% performance of mine and gets stable 30-60.

What i already tried:

Move Noggit/WoW to a SSD
Make sure the right GPU is selected (only 1 in the system)
Reboot
changed FaZ to really small values (128 or 256. No performance increase, only visual bugs)

SystemSpecs:

I5 - 2500
8 GB RAM
RX 480
Noggit 3.1021

Does someone have an idea, what i can do to increase performance?


Greetings

Jarkiro

Jarkiro, turn off anialiasing for noggit.exe in ATI contol panel

27
Miscellaneous / Re: how can 2 people work on a map in noggit?
« on: July 14, 2015, 05:47:38 pm »
Quote from: "xsxyninjax"
Thanks for all the replies but sorry to sound like a scrub what files exactly need to be shared?
Not files. Only folders.
Exam Noggit project folder (with your edited adt) or full WoW client (Reque 25+ GB)
Read about using Google Drive service.

28
Miscellaneous / Re: how can 2 people work on a map in noggit?
« on: July 14, 2015, 02:12:26 pm »
Quote from: "xsxyninjax"
How can my friend send me a map. (ground layout/paths/enviroment) and me add all the fun stuff.  Trees,buildings, so on and so forth?
Use cloud technology.
Like Google Drive, Yandex Disc or other
1. Register silgle account
2. Install client application on your PC
3. Select files and folders to sincronization (your project files or full WoW client)
4. Wait while files upload to cloud server
5. Send your account access information and client link to your friends.

29
Noggit / Re: [Save Issue] Crash on Save
« on: January 10, 2014, 08:03:31 pm »
"Stable" 1.3 will always crash on save after editing borders of ADT.
You must alvays load nearby ADT. (just visit it)

So, you can use much older or unstable version Noggit

30
Texturing and 2D Art / [QUESTION] Work with Heightmaps
« on: December 23, 2013, 03:04:57 pm »
Hi all. I need working tool for export grayscale bmp heightmaps to adt.

I found a few tools, but not one of them not work how it is necessary:
Noggit - very good editor, but he not use heightmaps
Taliis - not bad tool, but long time not updated, and heightmap operations is broken
FuTa - importexport height work fine, but use custom file format .height :(

Whether there is tool that can correctly import | export them?
Or how i can convert FuTa .height files to editable bmp or png?

In addition, to a request "futa", Google advises sorts of nasty things :(

Pages: 1 [2]