Modcraft - The community dedicated to quality WoW modding!
Content creation => Level Design => Topic started by: medi4 on November 07, 2010, 12:02:13 pm
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Hi,
can someone explaine me:
1. what are chunks?
2. what they are doin'?
3. Are they important?
4.Ho I edit them with Taliis?
5. Why can I not just delete them that all works ?!
Hope you can help me :oops:
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don't needed anymore...
MY ADT WORKS MUHAHAHA :D
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well if i'm right..
ADT->CHUNK->SUBCHUNK
Chunk is a subpart of an ADT and subchunk a subpart of a chunk
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The different data parts of wow files are called chunks.
But most time modders that do not develop wow tools meen the MCNK chunk that contains the height and many more information that define the ground surface.
http://www.madx.dk/wowdev/wiki/index.php?title=ADT/v18 (http://www.madx.dk/wowdev/wiki/index.php?title=ADT/v18" onclick="window.open(this.href);return false;)
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Wrong forum, moved to level design. (Although Miscellaneous would be even better most people think of world editing when speaking of chunks, as Steff already mentioned)
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and what is the MCNK-Editor in Taliis showing? textures? and what means if the textures squares have a green edge and what if a red edge? (ich muss gleich gehen deshalb hab ich mir jetzt nicht seh viel mühe mit den sätzen gegeben^^)
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http://madx.dk/wowdev/wiki/index.php?ti ... MCNK_chunk (http://madx.dk/wowdev/wiki/index.php?title=ADT#MCNK_chunk" onclick="window.open(this.href);return false;)
In taliis you can set for one chunk ,diffrent textures ,area ids or holes.
Green borderline indicates the border of an adt and a red border indicates the border of a chunk.
An adt is made of 16*16 chunks = 256 chunks
The word "chunk" is also used as a description of a part of a file format. Each file format of wow e.g. .BLP .ADT .WMO uses chunks for serveral and diffrent informations. Those chunks are used by wow to read out those informations.
The chunks of an adt are more likely subchunks , and as said before one chunk contains some informations as height ,textures blablabla of this chunk, so that noggit or wow can render those information and that you can see the outcome ingame or in a nother redered environment.
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In Taliis, red borders mean, there is not yet a texture on the chunk and green mean there is atleast one.