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Author Topic: [QUESTION]   (Read 2116 times)

Xanatos

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[QUESTION] 
« on: January 20, 2015, 09:18:11 pm »
Can someone link me to or give me a walkthrough to taking an existing zone in 3.3.5, say, Stranglethorn Vale - and creating a clone which I can edit

* (remove some game objects like npcs and booty bay)
* Change the name of the zone and possibly sub areas as well
* Change the Sky box


I want to take the Stranglethorn vale and turn it into Everquests 'Plane of Fear' for my EverWoW project, but this kind of editing has eluded me in past attempts.

There is a recruitment post viewtopic.php?f=28&t=8833 if anyone is interested in this concept and wants to join us in merging the best elements from both games to create a new kind of WoW server.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ohai

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Re: [QUESTION] 
« Reply #1 on: January 21, 2015, 11:02:07 am »
Noggit basically creates 'clones' you get them in a patch, you have a whole section here with tutorials. And Its probably the only viable tool you can use for that, except for changing the name you'll have to hack that manually
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Amaroth

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Re: [QUESTION] 
« Reply #2 on: January 21, 2015, 01:10:21 pm »
Using Noggit for this wouldn't be very smart at all. You would have to edit and save the whole area and then deal with things like client crashes because of GE errors and such matters.

Browse blizzlike patches in Data folder and find in world/maps/ folder named Azeroth. Use noggit only to find out which ADTs you want to copy. Export those ADTs from blizzlike patch, create new map while using them. It would be best if you would not change their coords.

About creatures and gameobjects, tables world.gameobject and world.creature, just rewrite map IDs for all creatures in that area. If you want to keep creatures and gobs in both versions of STV, you can make backup of those NPCs and gobs before updating their map ID and than import them back.


If you have absolutely no clue what the hell am I talking about, start with reading tutorials in Getting Started section, toy a little bit with tools and after it start with trying to actually do something what will be used for some project or such things.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
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Ohai

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Re: [QUESTION] 
« Reply #3 on: January 21, 2015, 01:41:30 pm »
Well if he were that handy with backhand WoW modding I dont think he would be making this thread in the 1st place :b I may be rong tho only the OP knows lol, but I havent seen a tool thats more user friendly. He would have to invest more time learning to do it all manually then find a few crash error threads here imo
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Xanatos

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Re: [QUESTION] 
« Reply #4 on: January 21, 2015, 07:24:38 pm »
correct  - this doesnt make sense to me. lol

I have actually tried to follow that section and a guide on just this before, and it ended up a big confusing mess and I never actually got it to work. Then I met someone who threw up a zone in 20minutes. But that was 2 years ago. I am working on restarting this project due to renewed interest with people but I no longer know how to reach that guy.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Xanatos

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Re: [QUESTION] 
« Reply #5 on: January 21, 2015, 09:13:41 pm »
Can this tool be used to clone existing areas ?

http://www.ownedcore.com/forums/world-o ... eator.html

I my primary goal right now is to clone stranglethorn vale, remove booty bay and a few odds and ends, and rename it and give it a new skybox thats darker and creepy.

Is there anyone willing to help me learn this? I am willing to pay for someone to do it also. Preferably in a way that my team can learn the process from.
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Ohai

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Re: [QUESTION] 
« Reply #6 on: January 21, 2015, 09:19:14 pm »
Noggit couldnt be easier couple of days ago I installed it for the 1st time, latest 1.3 viewtopic.php?f=48&t=6458 although they said its unstable

For your project u said deleting BB, removing things is really the easiest you click the objects press delete on keyboard  :P  I had a little trouble figuring out the keyboard shortcuts anyway for moving objects its middle-mouse. middle-mouse +alt or shift rotating them.
Painting ground, raising/lowering terrain everything else is left clcik + alt, left click + shift

you can change Zone, subzone ID's too easy. press  areaID paint on the right toolbar, in upper press assist-Set area ID then press x choose the zone/subzone and apply it on the ground left clikc+shift, leftclick+alt is selecting an area ID when your mouse is standing over a certain ID color. just dont zoom out to far you wont be able to paint it like that, that was my problem at start

And about deleting NPCs I dont think its intergrated into Noggit, or changing names making quests you have use other tools for that

imo best all around tool for your problem 3.3.5 and is the noob friendliest
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Xanatos

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Re: [QUESTION] 
« Reply #7 on: January 21, 2015, 10:25:12 pm »
I dont believe the problem was with noggit, when I tried to learn this before I managed to open noggit and delete bootybay. The problem was in all the files and getting everything done. WDts and ADts and everything else.
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Ohai

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Re: [QUESTION] 
« Reply #8 on: January 21, 2015, 10:45:50 pm »
Quote from: "Xanatos"
I dont believe the problem was with noggit, when I tried to learn this before I managed to open noggit and delete bootybay. The problem was in all the files and getting everything done. WDts and ADts and everything else.

creating MPQ? Use Ladiks MPQeditor, u had to create an ouput folder, just link the folder in MPQeditor create patch-4.MPQ insert into wow data folder with other MPQs. I know noggit is buggy and wont give optimal results as amaroth said, I didnt do too much in it yet but in my opinion you would just get more lost trying to patchup everything from peaces all around the place altho again it all depends how much you care about this project. If youre really into it start using all tools and get a better picture of the whole wow database  :P
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Xanatos

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Re: [QUESTION] 
« Reply #9 on: January 21, 2015, 11:07:22 pm »
I'm very into it, but I am not technical and its frustrating trying to learn a lot of these things. I would like to hire someone to do it. Or find someone who believes in the project that already has these skills. But at the least, I may need to pay someone to walk me through the first setup of a new zone so I can at least learn it under supervision.
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Xanatos

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Re: [QUESTION] 
« Reply #10 on: January 21, 2015, 11:22:58 pm »
or even just help going through the steps on this thread perhaps?

What would the steps be for me to do what I want with stranglethorn as I mentioned before and get it working?
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Syama108

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Re: [QUESTION] 
« Reply #11 on: January 23, 2015, 08:30:36 pm »
Quote from: "Xanatos"
I'm very into it, but I am not technical and its frustrating trying to learn a lot of these things. I would like to hire someone to do it. Or find someone who believes in the project that already has these skills. But at the least, I may need to pay someone to walk me through the first setup of a new zone so I can at least learn it under supervision.


You don't need to pay anyone to learn how to make a new zone, all you must do is read the tutorials provided in the tutorial section of the forum. They will show you how to make new map.
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Xanatos

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Re: [QUESTION] 
« Reply #12 on: January 23, 2015, 09:07:13 pm »
We tried that, step for step, didn't work.
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