This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Problem with noggit  (Read 1850 times)

Filipsons

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 220
    • View Profile
Problem with noggit
« on: December 13, 2011, 09:26:42 pm »
Hello guy, I have a "small" problem...I do not know how to describe it. look

Noggit preview

Ingame preview

 
Please help...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Morfium

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 96
    • View Profile
Re: Problem with noggit
« Reply #1 on: December 13, 2011, 10:07:46 pm »
That picture is very small, but it looks like something I encountered.
My map was fractured and all chunks were placed randomly with mixed up orientations.
The solution to my problem was, that I had used a corrupt adt as basis for my map. I used one I created in Taliis which seemed to be bugged. So I took one from Steffs empty beginning continent.
That worked for me. Sadly all my progress so far was lost, as I was unable to copy my changes to the new map. :(
If that's your problem, I recommend you to try using another adt for dublication, make a simple hill and test the map in wow before starting your world build.

Sorry that I got no better answer. :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Problem with noggit
« Reply #2 on: December 14, 2011, 12:50:15 am »
Yes you should always take care to start with good adts and test your stuff in game.
After every piece of work you did. And also before you start. Perhaps your source adts are already broken.
And backup your stuff before every working session.

To do it easy just use my WoWPatchHelper

viewtopic.php?f=59&t=1115
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Eluo

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 509
    • View Profile
Re: Problem with noggit
« Reply #3 on: December 15, 2011, 02:51:29 pm »
You may be able to save all your work with taliis.

Create/use antoher new,clean adt and open it as well as the broken one into taliis.
Use the injection function to copy all information from the broken one into the new one.
Edit->Replacement tools->
Inject Heighmap
Inject Alphamap
Inject doodads

greetings
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
One is a genius, the other\'s insane!

Filipsons

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 220
    • View Profile
Re: Problem with noggit
« Reply #4 on: December 17, 2011, 10:11:35 am »
Thanks for your advice.
I do not know why, but when I open in a new ADT taliis nothing appears to me.
PS : Sorry for my English
Phil.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Filipsons

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 220
    • View Profile
Re: Problem with noggit
« Reply #5 on: January 01, 2012, 08:30:32 pm »
I really do not know what's wrong.
Here I send a patch. If someone wanted to look.

ADT is defective 28/26
patch-s.mpq DOWNLOAD NOW!
Coordinates. ".go 3000 2000 50 725"  (x,y,z,ID)
Thank you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Problem with noggit
« Reply #6 on: January 02, 2012, 12:29:22 pm »
Sava adt again with noggit and then try to open with taliis. Taliis is not up to date and sometimes make problems with files. I use it as less i can.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Filipsons

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 220
    • View Profile
Re: Problem with noggit
« Reply #7 on: January 02, 2012, 03:49:18 pm »
Thanks to Steff. Now it is open in Taliisu, but unfortunately it does not fix the error: (
« Last Edit: January 01, 1970, 01:00:00 am by Admin »