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Author Topic: Missing objects [RESOLVED]  (Read 1661 times)

Filipsons

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Missing objects [RESOLVED]
« on: July 10, 2011, 04:23:50 pm »
Hello I have a problem. In ADTadd Taliis and I made a new location. In nogitt I edited it and when I recorded the game. So there I missing about half of the objects. Mostly m2. Does anyone know what's wrong? Can you fix it?
Sorry for the Google translator

Here are screenshots.
first two are from the game and the second two are from noggit
« Last Edit: July 16, 2011, 01:24:54 am by Admin »

draun

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Re: Missing objects
« Reply #1 on: July 10, 2011, 05:16:47 pm »
And you added the objects in Taliis as .mdx files, (not as m2 files)?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Filipsons

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Re: Missing objects
« Reply #2 on: July 10, 2011, 05:20:16 pm »
". m2", but I feel that he is himself taliis transliterated into. "mdx". The problem is that there are missing and some. "WMO"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Filipsons

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Re: Missing objects
« Reply #3 on: July 14, 2011, 11:19:20 am »
I tried to rewrite the MDX to M2, etc., but without result. For sure here Taliis throw it anywhere else I can possibly be a mistake. Try to look at it and advise me where I'm doing wrong. Please.

Sorry for google english...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Filipsons

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Re: Missing objects
« Reply #4 on: July 15, 2011, 05:46:32 pm »
>>>RESOLVED<<<

The problem was that when I finish work in noggit. So before I give it to the patches I have to open it and save the Taliis and only then can I put in the patch and see .m2

Sorry for Google English
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Missing objects
« Reply #5 on: July 15, 2011, 11:19:55 pm »
This bug is fixed in the next release.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Filipsons

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Re: Missing objects
« Reply #6 on: July 16, 2011, 12:34:39 am »
Great, I can not wait :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »