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Author Topic: [SOLVED] NPCs falling from WMOs  (Read 2792 times)

Kiun

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[SOLVED] NPCs falling from WMOs
« on: January 17, 2014, 08:41:19 pm »
Hi!
I've been looking similar threads but none of them gives me a clear solution.
I'm using TrinityCore from Jeutie's Blizzlike Repack (for WOTLK 3.3.5a 12340)

My problem is that NPCs I set in WMOs added with Noggit fall down and walk through walls (when I spawn them they stay on the floor of the wmo but when aggroed they fall). They can't turn back to their spawn position either when combat ends, they return to their respective position in the ground out of the wmo.
   - This only happens with custom WMOs
   - I've extracted maps and vmaps after setting the new WMOs (which solved cast through walls issue in NO-custom maps, in my custom maps the WMOs have both problems npc falling and cast through walls)

Any clue of what I'm doing wrong or something I'm missing?

Thanks for your attention,
Kiun
« Last Edit: January 20, 2014, 11:53:22 pm by Admin »

stoneharry

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Re: NPCs falling from WMOs
« Reply #1 on: January 18, 2014, 10:12:23 am »
You need to update your mmaps. Mmaps handle npc collision with the world because collision is controlled server side for creatures. See the trinity core wiki for more information.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: NPCs falling from WMOs
« Reply #2 on: January 18, 2014, 10:14:12 am »
You need to:

1. Use newest sdl 1.3 to generate clean model position data.
2. Recode the map extractor to also use custom patches.
3. Recreate the maps.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Kiun

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Re: NPCs falling from WMOs
« Reply #3 on: January 20, 2014, 11:52:52 pm »
Solved in no-custom maps. Will recode the extractors for solve it in custom maps too.

Thank you guys!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »