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Author Topic: [QUESTION] How can I rotate an ADT?  (Read 1493 times)

PainSavior

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[QUESTION] How can I rotate an ADT?
« on: November 04, 2013, 11:17:08 pm »
Okay so, I've kinda messed up, on my postioning, and I wanted north to be south and vice versa. Is there anyway to rotate the entire adt file 180 degrees?

PLEASE don't tell me to export and import png's from tallis, the import does NOT work.

and FUTA export .height files, whcih are readable by what?

I just would like to know if it's possible to rotate an entire ADT.. ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] How can I rotate an ADT?
« Reply #1 on: November 05, 2013, 12:30:50 pm »
I would say NO. Not without writing a tool for it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Dracbane

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Re: [QUESTION] How can I rotate an ADT?
« Reply #2 on: November 05, 2013, 10:26:06 pm »
It is possible, but you would either have to hex edit the file yourself or make a script/tool to do it for you.  One thing I am not sure about is if the ADT file actually contains any orientation information. Never looked before.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PainSavior

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Re: [QUESTION] How can I rotate an ADT?
« Reply #3 on: November 05, 2013, 10:57:09 pm »
Well.. See I get what your saying and understand that'd take a very, very long time. Unless of course, I had knowledge of programmeing and made something to do it for me..

I figured I could just export the height map, alpha maps, texture maps, as an image, then rotate the image 180 degrees and import it back into Tallis or FuTa, but neither seem to be working. Oh. I think one of the programs, exports a .height file?.. Which I've never heard of, and google isn't bring any help either, and on the page I believe it was FuTa, there's no description on what to do with it.. lol I just thought that was funny.

Yes, export .height files! Then... do what?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »