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Content creation => Level Design => Topic started by: JarHead on July 15, 2010, 08:31:24 pm
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i apologize for posting a lot of questions, even though iv played around with noggit before, i am still a level design newbie when it comes to all this spawning items
i put the .wmo in the list in tallis, and in the shown object which cords do i put? Noggit displays two sets of cords
Server cords
&
client cords
im not advance enough to tell the difference so can u tell which ones to put :ucheers:
EDIT Problem is fixed though now i have another please refer to the forum of noggit not showing the instance in list
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u need the server coords (the first 3 numbers in noggit)
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Testing this right now
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omg it still wont show up :( what should i do? iv tried with multiple buildings
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First: Items =! Wmos
2nd: Taliis is diffrent. When spawning your own stuff you won't need to add any coordinates because you can move the objects around in noggit. When you are spawning objects in taliis, taliis is using the adt coordinates and adds the given coordinates(in this case the given coordinates define the location inbetween the adt, and not of the world.Yeah sounds strange.).
This is why it won't show up.
Just use 0 for every coordinate(well you might change the z axis) , and they will show up.
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thanks Eulo, also i thank everyone who has helped me along the way, without eulos guide i would be at square one lol
dis design newbie has come along way :ulol: :D
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There is a tool called Cryect tools with which you can Add in the map editor objects