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Author Topic: [QUESTION] Cataclysm water for 3.3.5a?  (Read 6772 times)

Steff

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Re: [QUESTION] Cataclysm water for 3.3.5a?
« Reply #15 on: June 25, 2013, 08:53:32 am »
Quote
The easiest and most reliable way to fake it is by using plain-blue water BLPs instead of the normal ones

That what he wrote to do?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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fearless_wind

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Re: [QUESTION] Cataclysm water for 3.3.5a?
« Reply #16 on: June 25, 2013, 10:14:58 am »
With plain-blue BLPs water become look like glass, but on screens there was something like cata water)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gurluas

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Re: [QUESTION] Cataclysm water for 3.3.5a?
« Reply #17 on: June 25, 2013, 11:57:12 am »
It requires client editing but it isn't impossible.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Cataclysm water for 3.3.5a?
« Reply #18 on: June 25, 2013, 01:06:28 pm »
Depends on opercity. Bernd did his wather this way.
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schlumpf

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Re: [QUESTION] Cataclysm water for 3.3.5a?
« Reply #19 on: June 25, 2013, 01:41:46 pm »
In fact, I edited the client, never replaced textures. There were issues with getting the new shader to work as it requires more attributes (variables) being set  in the client than with the old shaders: It needs depth of water etc.  I can't tell you exactly, what I edited back then, though. It was more guessing than properly doing it and resulted in quite a bit of visual artifacts, e.g. when looking from some angle it completely disappeared.
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Gurluas

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Re: [QUESTION] Cataclysm water for 3.3.5a?
« Reply #20 on: June 25, 2013, 03:20:35 pm »
Quote from: "schlumpf"
In fact, I edited the client, never replaced textures. There were issues with getting the new shader to work as it requires more attributes (variables) being set  in the client than with the old shaders: It needs depth of water etc.  I can't tell you exactly, what I edited back then, though. It was more guessing than properly doing it and resulted in quite a bit of visual artifacts, e.g. when looking from some angle it completely disappeared.

I see...I wish we could make it work properly, perhaps if we added the improved shaders from the Cata alpha and forced the client to use them?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »