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Author Topic: [QUESTION] Vmaps not working with WMO of Custom Maps  (Read 9451 times)

larrylaffer

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #15 on: February 01, 2013, 01:31:49 am »
Quote from: "ferreon"
Now?

[Inside and in the second floor.
[In the first floor is working too]

Regards.

Yeah, like that, however the NPC falls once you interact with him / attacks you

Regards.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #16 on: February 01, 2013, 09:46:21 am »
Quote from: "larrylaffer"
but the NPC falls to the underfloor from any WMO.
Quote from: "larrylaffer"
However the NPCs insides WMO on the map falls under floor.
Quote from: "larrylaffer"
however the NPC falls once you interact with him / attacks you

Why did that take multiple posts and was not in the first post? It is really annoying if one has to ask again and again, only to get the actual problem.

A proper first post should have included
  • We have a WMO with an NPC inside, that falls down into void as soon as he moves due to interaction, attacking.
  • Screenshots / video of the problem for people with little imagination and to show how exactly the problem happens.
  • Our server is a TrinityCore server at revision ####.
  • What you have done to create vmaps. (i.e. add WMO, add ADT to MPQ, add MPQ to extractor list, run extractor with no existing vmaps, copy files, restart server.).
  • Whether you have vmaps or mmaps.
  • Maybe more information that appeared in replies.

I really hate to see threads where people ask for help, while they don't provide enough information on what they want to have help for. It wastes other people's time.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #17 on: February 01, 2013, 01:09:06 pm »
Quote from: "schlumpf"
Quote from: "larrylaffer"
but the NPC falls to the underfloor from any WMO.
Quote from: "larrylaffer"
However the NPCs insides WMO on the map falls under floor.
Quote from: "larrylaffer"
however the NPC falls once you interact with him / attacks you

Why did that take multiple posts and was not in the first post? It is really annoying if one has to ask again and again, only to get the actual problem.

A proper first post should have included
  • We have a WMO with an NPC inside, that falls down into void as soon as he moves due to interaction, attacking.
  • Screenshots / video of the problem for people with little imagination and to show how exactly the problem happens.
  • Our server is a TrinityCore server at revision ####.
  • What you have done to create vmaps. (i.e. add WMO, add ADT to MPQ, add MPQ to extractor list, run extractor with no existing vmaps, copy files, restart server.).
  • Whether you have vmaps or mmaps.
  • Maybe more information that appeared in replies.

I really hate to see threads where people ask for help, while they don't provide enough information on what they want to have help for. It wastes other people's time.
As a slight addition, maps, vmaps and mmaps can be used simultaneous and should be used completely.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

larrylaffer

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #18 on: February 06, 2013, 04:14:03 am »
Quote from: "schlumpf"
Quote from: "larrylaffer"
but the NPC falls to the underfloor from any WMO.
Quote from: "larrylaffer"
However the NPCs insides WMO on the map falls under floor.
Quote from: "larrylaffer"
however the NPC falls once you interact with him / attacks you

Why did that take multiple posts and was not in the first post? It is really annoying if one has to ask again and again, only to get the actual problem.

A proper first post should have included
  • We have a WMO with an NPC inside, that falls down into void as soon as he moves due to interaction, attacking.
  • Screenshots / video of the problem for people with little imagination and to show how exactly the problem happens.
  • Our server is a TrinityCore server at revision ####.
  • What you have done to create vmaps. (i.e. add WMO, add ADT to MPQ, add MPQ to extractor list, run extractor with no existing vmaps, copy files, restart server.).
  • Whether you have vmaps or mmaps.
  • Maybe more information that appeared in replies.

I really hate to see threads where people ask for help, while they don't provide enough information on what they want to have help for. It wastes other people's time.

I added information in the first post, from now on i will use this method, replying only to inform that some info was added/edited
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #19 on: February 06, 2013, 10:49:02 am »
Quote from: "larrylaffer"
I added information in the first post, from now on i will use this method, replying only to inform that some info was added/edited
That's not what I suggested or wanted. Editing the original post and replying that something changed is horrible and against all conventions in forums.

My point was that, if you want help, you should specify everything relevant upfront, and not require to squeeze out every piece of information. You want help, people want to help you, then why don't you make it easier for them to help by giving out information from the beginning? Nobody can help without information and it is pretty frustrating.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

larrylaffer

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #20 on: February 06, 2013, 03:37:40 pm »
Quote from: "schlumpf"
Quote from: "larrylaffer"
I added information in the first post, from now on i will use this method, replying only to inform that some info was added/edited
That's not what I suggested or wanted. Editing the original post and replying that something changed is horrible and against all conventions in forums.

My point was that, if you want help, you should specify everything relevant upfront, and not require to squeeze out every piece of information. You want help, people want to help you, then why don't you make it easier for them to help by giving out information from the beginning? Nobody can help without information and it is pretty frustrating.

Is not like i wanted to hide information in this matter, i just posted what i did had at the moment and what i thought  was enough.
Some of the information that i was questioned about i dindt had it at the moment, or i dindt thought  that was needed because i dindt know that it was relevant in the matter.

Regards
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

larrylaffer

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #21 on: February 07, 2013, 02:17:55 am »
Here's a custom ADT (with his WDT) wich WMO present the issue:

http://www.mediafire.com/?vcyuo4y57v8htb2

If someone can give it a look to find the error, we would be gratefull.

Most Regards
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #22 on: April 25, 2013, 02:57:43 pm »
does anybody have solution for prevent failing npc thrue the floor?

Got same issuse with falling npc's thrue the floor, my mobs falls from air structure "necropolis" wmo to the ground.
 regenerating mmaps and vmaps gives no effect, only maiking mobs "fly" partially solwing this but after killing mob  corpse falls to the ground.

using mangos zero core and vanilla 1.12.1 en-us client.

thanks stan
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #23 on: April 25, 2013, 03:25:55 pm »
I have no vmaps at all (for custom zone) and all the npcs stay normally.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Hlkz

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #24 on: June 26, 2013, 02:28:45 am »
Hi, an issue with these vmaps4 too.
In my custom maps, vmo/m2 arent taken into account.
No LoS and blink moves us under buildings/trees, on the ground, like they were no wmo/m2.
My vmaps files for these maps are week. (1, 2ko)
When ignoring vmaps for others maps, same symptoms.

That issues come when I use NoggId to add a m2/mwo.
If just saving an existing adt there is no problem.
When I add just one model none of all models in the adt are taken into account.

Someone got an idea ?
Realy need your help, stuck in that for two weeks, trying everything.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Hlkz

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #25 on: July 25, 2013, 06:12:16 pm »
edited
« Last Edit: October 24, 2013, 11:35:06 am by Admin »

schlumpf

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Re: [QUESTION] Vmaps not working with WMO of Custom Maps
« Reply #26 on: July 25, 2013, 07:05:52 pm »
If saving a tile yields a different result than adding something and saving the tile, all I can say is: Do _not_ use that add function of noggit. It is a complete mess, and completely broken.
Saving the tile does the exactly same in both cases.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »