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Author Topic: How to remove all WMOs from ADT?  (Read 822 times)

monsune

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How to remove all WMOs from ADT?
« on: June 20, 2016, 12:53:29 pm »
I'm suspecting that one of, lately added, WMOs causes Noggit to crash. Is there a way to remove all WMOs from ADT? I tried Taliis which seems to have an option to at least see them and it suggests me to rename (not sure if Noggit won't crash if file doesn't exist in path?) but then it won't save the file. I tried like 10 times and nope, Taliis doesn't save. I also tried to hexedit the ADT and renamed files but Noggit still crashes on load.

Is there another tool that can process the ADT and reconstruct its content without WMOs? Or is there another method like extracting height map and other stuff and inject that into fresh ADT? Or maybe some trick to lock the wmo chunk in ADT so it is ignored or setting some counter of present WMOs to zero?
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