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Author Topic: FuTa stuck  (Read 3539 times)

Смердокрыл

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Re: FuTa stuck
« Reply #15 on: October 02, 2015, 05:42:34 pm »
Quote from: "Amaroth"
Green (or whatever, may be also in shades of blue or brown, it shows height map) - ADT included in WDL but ADT file itself could not be found in project file, so it either does not exist or is only somewhere in MPQs

This is really strange. I have another map with a wdl file which I didnt have any problems with, nor have I any problems with opening and editing the map in Noggit, but ALL the adts are green...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

Amaroth

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Re: FuTa stuck
« Reply #16 on: October 02, 2015, 06:15:10 pm »

I am pretty sure about that, I have just tested that ;).

1 - these ADTs are in WDT, but not in (ProjectPath)/World/Maps/(MapName) > so they are not existing or they are in MPQs in data path, which means they probably are not modded (unless they are not in MPQ made by user)

2 - these ADTs are in (ProjectPath)/World/Maps/(MapName)

3 - these ADTs are in WDL, but again, not in (ProjectPath)/World/Maps/(MapName) > so they are not existing or they are in MPQs in data path, which means they probably are not modded (unless they are not in MPQ made by user)

Simple and logical system.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Kaeru

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Re: FuTa stuck
« Reply #17 on: October 14, 2015, 11:52:26 am »
I had the same problem with a very big map. The green ADTs are saved in your wdl but the brown ADTs are not.
When you generate your data step by step then only the last step will be saved.
I tested a bit around and found out that FuTa can handle only 700~800 ADTs.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »