Hello,
I work on a project which involves old vanilla 1.12.1 map editing.
Now, I have some megapatch with ported things from cataclysm. And here is my problem:
As this is an old client, all ADTs must be in old MCLQ data format.
As far as I know, this can do nogit 1.2 SDL.
As theese are new models, they require ... ehm ..stable noggit
Under Noggit 1.2 SDL, I am not able to add models like gilneas houses, it throws some referencing M2 error (doodad) and noggit crashes.
M2 Problem 15:WorldExpansion03doodadsworgenitemsworgen_keg_01.m2, size: 19808 - 15
46073 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.
Under Noggit 1.4 SDL, I am able to add models without problem. But ... Noggit 1.4 saves ADTs in newer format, as I know.
Just for testing purposes, I tried to open my edited ADT with a house in Noggit 1.2 SDL ...
For my surprise, adt was loaded and the house was still there. Tried to re-save in hope it will save the ADT in older format ... but in game, it throws
#134 CMap::SafeOpen() failed CMap::SafeOpen() failed worldwmoazerothbuildingsgilneasgilneas_house_a.wmo
Other funny thing is, that once the adt is opened and saved in Noggit 1.4, from now on, on that continent, I am able to add theese models in Noggit 1.2 as well without any error, but when I switch to other continent and try to add the same model, the model referencing error occurs again.
So:
Does exists Noggit in some version, that allows to spawn CATA models and saves ADTs in old MCLQ format required by old client?
And second question, that comes to my mind while writing this - is it even possible to make theese newer model work even in such an old client?
Thanks in advance