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Author Topic: [QUESTION] Ogre draenor Armor ?  (Read 1714 times)

Zick

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[QUESTION] Ogre draenor Armor ?
« on: June 22, 2014, 09:42:09 am »
HI, does any1 know how to fix this with the ogres ? :( I really need them

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shavier

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Re: [QUESTION] Ogre draenor Armor ?
« Reply #1 on: June 22, 2014, 10:07:20 am »
You need 010 Editor. Download SweetScape.7z from viewtopic.php?f=59&t=828
Unpack it in .../010 Editor/Data. Open .skin file in 010 Editor, to do it, click Ctrl+ F5 and choose SKINTemplate.bt, now go to new window 'Floating Tab Group' and click 'Run on File:'nameofyourskin'.skin', and like on screenshot extend 'struct SUB submeshes', look for all ID over 65000 and change StartTriangle and nTriangle to 0.

Quote from: "Rangorn"
Open skin files with 010 editor templates
Search (in each skin, 4) for submesh with id > 65000
Set StartTriangles and nTriangles to 0 for theses submeshes

[spoiler:wdjs7rsc][/spoiler:wdjs7rsc]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zick

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Re: [QUESTION] Ogre draenor Armor ?
« Reply #2 on: June 22, 2014, 10:28:37 am »
'Run on File:'nameofyourskin'.skin', and like on screenshot extend 'struct SUB submeshes', look for all ID over 65000 and change StartTriangle and nTriangle to 0.

im on this part currently, so I just open the skin files of the ogre right ?, an also do I need to do it for all skin files :) there are mulitple ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zick

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Re: [QUESTION] Ogre draenor Armor ?
« Reply #3 on: June 22, 2014, 10:43:17 am »
now the armor doesn't show at all, but I wanted the armor to work :( ?

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zick

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Re: [QUESTION] Ogre draenor Armor ?
« Reply #4 on: June 22, 2014, 03:59:45 pm »
bump :d help plz <3
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [QUESTION] Ogre draenor Armor ?
« Reply #5 on: June 22, 2014, 05:54:13 pm »
until now I don't know anybody who fixed it
but there is another way I think but I don't know how to do it I didn't find tut ether maybe if you make him a race then you can put to the npc cloth or armor by creaturedisplayinfoextra.dbc or if you know how to attach submesh like armor cloth or whatever. because the submesh is too high for 335 and even cata like the hozu and other mop creatures but the ogre not even one armor is good with cata or335a  ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »