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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Devwaza on January 14, 2013, 10:23:08 pm

Title: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilesets)
Post by: Devwaza on January 14, 2013, 10:23:08 pm
First off, I'm sorry to bring up this since I'm sure it's been brought up before. But I've searched around some tonight, and can't seem to find any tutorial or enough information to figure this stuff out.

So to clarify, I want to convert doodad .m2's and tilesets - not item/character/creature .m2's.
Yeah, I also know people have shared what I'm looking to accomplish. But all of these four patches containing the wanted files got broken links.

So if I could get some help here either with tutorial for converting or someone sharing the patches, I would really appreciate it :)
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: Ascathos on January 14, 2013, 10:28:36 pm
The main problem with ground doodads converting is simple, <lk does not support animated doodads. These animations are automatically blocked. Tilesets can just be switched over and should work.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: Devwaza on January 14, 2013, 10:35:59 pm
Quote from: "Ascathos"
The main problem with ground doodads converting is simple, <lk does not support animated doodads. These animations are automatically blocked. Tilesets can just be switched over and should work.

Is there no way of removing animation then? And if you would, could you explain how converting is done, please? I really would want to have converted cata and mop doodads for the weekend :)
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: Ascathos on January 15, 2013, 12:23:50 am
Quote from: "Devwaza"
Quote from: "Ascathos"
The main problem with ground doodads converting is simple, <lk does not support animated doodads. These animations are automatically blocked. Tilesets can just be switched over and should work.

Is there no way of removing animation then? And if you would, could you explain how converting is done, please? I really would want to have converted cata and mop doodads for the weekend :)
Tilesets can be 1:1 copied. Applying them is tricky, but possible. I think you have to place them into your project folder, and noggit loads them up. I may be wrong.

I think you can port the doodads and remove their animations - however, someone else is most likely going to correct me.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: schlumpf on January 15, 2013, 12:54:04 am
Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: Devwaza on January 15, 2013, 08:34:42 am
Quote from: "schlumpf"
Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: schlumpf on January 15, 2013, 09:07:44 am
Quote from: "Devwaza"
Quote from: "schlumpf"
Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
I don't see how that's related.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: Devwaza on January 15, 2013, 12:25:42 pm
Quote from: "schlumpf"
Quote from: "Devwaza"
Quote from: "schlumpf"
Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
I don't see how that's related.

The thread is about both doodads and tileset "converting" to make it usable in 3.3.5. If you got knowledge about this and decide to post in this thread answering to one of the two matters, I believe if you are able to explain the other matter, its is related and relevant to this thread. But if you want to share that information or not is your call, but help would be appreciated.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: schlumpf on January 15, 2013, 12:30:33 pm
Quote from: "Devwaza"
Quote from: "schlumpf"
Quote from: "Devwaza"
Quote from: "schlumpf"
Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
I don't see how that's related.

The thread is about both doodads and tileset "converting" to make it usable in 3.3.5. If you got knowledge about this and decide to post in this thread answering to one of the two matters, I believe if you are able to explain the other matter, its is related and relevant to this thread. But if you want to share that information or not is your call, but help would be appreciated.
Oh, sorry, I was only reading one post, not the whole thread, thus did not see the original question, so your question about m2s seemed out of context.

There are enough  threads about "converting" models with guides.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: Devwaza on January 15, 2013, 02:58:25 pm
Quote from: "schlumpf"
Quote from: "Devwaza"
Quote from: "schlumpf"
Quote from: "Devwaza"
Quote from: "schlumpf"
Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
I don't see how that's related.

The thread is about both doodads and tileset "converting" to make it usable in 3.3.5. If you got knowledge about this and decide to post in this thread answering to one of the two matters, I believe if you are able to explain the other matter, its is related and relevant to this thread. But if you want to share that information or not is your call, but help would be appreciated.
Oh, sorry, I was only reading one post, not the whole thread, thus did not see the original question, so your question about m2s seemed out of context.

There are enough  threads about "converting" models with guides.

I see. Yes, I thought there would be topic(s), but I cant seem to find them. I'm not very femiliar with the "terms" and such in wowmodding. As in the difference between porting and converting? if there even is a difference. I'll keep looking I guess  ;)
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: Ascathos on January 15, 2013, 03:19:22 pm
I personally describe "porting" as basically placing it from one version to another because you don't need to do much about it. Converting means you have to change things for it to work.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: schlumpf on January 15, 2013, 04:43:47 pm
The problem is, that actual converting is necessary in that case, as the file formats changed. Just copying files won't work in most of the cases, except for trivial ones, where by chance no changes happened.
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: Devwaza on January 16, 2013, 11:52:52 am
Well, I believe I've got a better understanding for these two matter, so summing up the discussion from what the original post is about and what's been stated in the thread:

the MOP and cata tilesets does not need to be converted - simply extracted, and then re-instated in a patch wich you list in the noggit.conf, so noggit knows they exist, correct?

And the doodads (m2) needs to be converted since the m2-format changed since wotlk. But is there any information you could provide regarding the actual converting? Forum thread, tutorial, anything?
Title: Re: [QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilese
Post by: schlumpf on January 16, 2013, 11:57:05 am
Quote from: "Devwaza"
the MOP and cata tilesets does not need to be converted - simply extracted, and then re-instated in a patch wich you list in the noggit.conf, so noggit knows they exist, correct?

And the doodads (m2) needs to be converted since the m2-format changed since wotlk. But is there any information you could provide regarding the actual converting? Forum thread, tutorial, anything?
You don't need to list anything in the config. The MPQ only needs to be in the same folder as the original ones.

There are multiple forum threads on here, so you may want to look for that yourself. They are most likely in some model related forums. ;)