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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Zim4ik on July 30, 2011, 06:08:34 pm

Title: Wow Cata alpha adts.
Post by: Zim4ik on July 30, 2011, 06:08:34 pm
hello hex editors, and level designers.
How many changes in cata alpha adts? (comparing to3.35 adts)
Title: Re: Wow Cata alpha adts.
Post by: Tigurius on July 30, 2011, 06:26:24 pm
http://pxr.dk/wowdev/wiki/index.php?title=Cataclysm#ADT (http://pxr.dk/wowdev/wiki/index.php?title=Cataclysm#ADT" onclick="window.open(this.href);return false;)
just a start... yes, many changes.
Title: Re: Wow Cata alpha adts.
Post by: Zim4ik on July 30, 2011, 06:45:15 pm
Nope, adts from alpha cataclysm are single adts. With out _obj and other shit.
Just adts.
Title: Re: Wow Cata alpha adts.
Post by: schlumpf on July 30, 2011, 07:17:39 pm
So why do you think they changed then?
Title: Re: Wow Cata alpha adts.
Post by: Zim4ik on July 30, 2011, 07:21:08 pm
Cause them dont working in noggit.)
Title: Re: Wow Cata alpha adts.
Post by: schlumpf on July 30, 2011, 07:37:31 pm
You may want to provide some of them then, so someone can look at them and why they are crashing.
Are you sure that all referenced files are available and not changed in structure?
Title: Re: Wow Cata alpha adts.
Post by: Zim4ik on July 30, 2011, 07:42:45 pm
[attachment=0:3n389rfc]Gilneas_28_34.adt[/attachment:3n389rfc]
Here is it!
Title: Re: Wow Cata alpha adts.
Post by: schlumpf on July 30, 2011, 08:30:03 pm
Quote from: "Zim4ik"
[attachment=0:mapkz88k]Gilneas_28_34.adt[/attachment:mapkz88k]
Here is it!
Did you look at the question I posed? Do you actually have the files being referenced in there? Are they in a 3.* format? What does the log say?
Title: Re: Wow Cata alpha adts.
Post by: Zim4ik on July 30, 2011, 08:36:28 pm
Quote
You may want to provide some of them
problem? ive provide the file of cata alpha
please, answer my pm
Title: Re: Wow Cata alpha adts.
Post by: schlumpf on July 30, 2011, 09:01:00 pm
Quote from: "Zim4ik"
problem? ive provide the file of cata alpha
Its more useful if you answer the posed questions first, before I fire up my environment.
Quote
please, answer my pm
Yes.
Title: Re: Wow Cata alpha adts.
Post by: Zim4ik on July 30, 2011, 09:06:26 pm
yes, im sure.
Title: Re: Wow Cata alpha adts.
Post by: Gurluas on November 23, 2012, 09:54:26 pm
Was any progress made on this?

Did you discover the differences?
Is there a method to fix Cata Alpha adts?
Title: Re: Wow Cata alpha adts.
Post by: Bartons on November 24, 2012, 08:00:53 am
If you implement an ADT with vertex shaders on it, wouldn't you need to import the newer cata shaders as well?
Title: Re: Wow Cata alpha adts.
Post by: schlumpf on November 24, 2012, 09:05:43 am
Quote from: "Bartons"
If you implement an ADT with vertex shaders on it, wouldn't you need to import the newer cata shaders as well?
Depends on which shaders you mean.
Title: Re: Wow Cata alpha adts.
Post by: Gurluas on November 26, 2012, 05:29:09 pm
Alternatively, can't the shader be disabled?
Title: Re: Wow Cata alpha adts.
Post by: schlumpf on November 26, 2012, 06:09:52 pm
Quote from: "Gurluas"
Alternatively, can't the shader be disabled?
Which shader?
Title: Re: Wow Cata alpha adts.
Post by: Gurluas on November 27, 2012, 02:26:34 pm
If any cata shader makes the Alpha ADT not work with 3.3.5.
Are the Alpha ADTs compatible? If not, can they be made compatible?
Title: Re: Wow Cata alpha adts.
Post by: schlumpf on November 27, 2012, 03:02:13 pm
Quote from: "Gurluas"
If any cata shader makes the Alpha ADT not work with 3.3.5.
Are the Alpha ADTs compatible? If not, can they be made compatible?
ADTs do not even reference shaders. Why do people ask if something is fixable, if they don't even know if a problem exist?

If you want to know if Cataclysm alpha ADTs work in 3.3.5a, then just copy a file and TRY it. It isn't hard.
Title: Re: Wow Cata alpha adts.
Post by: Gurluas on November 27, 2012, 06:42:16 pm
Someone mentioned shaders hence why I was asking.