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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Zim4ik on July 30, 2011, 06:08:34 pm
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hello hex editors, and level designers.
How many changes in cata alpha adts? (comparing to3.35 adts)
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http://pxr.dk/wowdev/wiki/index.php?title=Cataclysm#ADT (http://pxr.dk/wowdev/wiki/index.php?title=Cataclysm#ADT" onclick="window.open(this.href);return false;)
just a start... yes, many changes.
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Nope, adts from alpha cataclysm are single adts. With out _obj and other shit.
Just adts.
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So why do you think they changed then?
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Cause them dont working in noggit.)
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You may want to provide some of them then, so someone can look at them and why they are crashing.
Are you sure that all referenced files are available and not changed in structure?
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[attachment=0:3n389rfc]Gilneas_28_34.adt[/attachment:3n389rfc]
Here is it!
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[attachment=0:mapkz88k]Gilneas_28_34.adt[/attachment:mapkz88k]
Here is it!
Did you look at the question I posed? Do you actually have the files being referenced in there? Are they in a 3.* format? What does the log say?
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You may want to provide some of them
problem? ive provide the file of cata alpha
please, answer my pm
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problem? ive provide the file of cata alpha
Its more useful if you answer the posed questions first, before I fire up my environment.
please, answer my pm
Yes.
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yes, im sure.
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Was any progress made on this?
Did you discover the differences?
Is there a method to fix Cata Alpha adts?
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If you implement an ADT with vertex shaders on it, wouldn't you need to import the newer cata shaders as well?
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If you implement an ADT with vertex shaders on it, wouldn't you need to import the newer cata shaders as well?
Depends on which shaders you mean.
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Alternatively, can't the shader be disabled?
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Alternatively, can't the shader be disabled?
Which shader?
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If any cata shader makes the Alpha ADT not work with 3.3.5.
Are the Alpha ADTs compatible? If not, can they be made compatible?
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If any cata shader makes the Alpha ADT not work with 3.3.5.
Are the Alpha ADTs compatible? If not, can they be made compatible?
ADTs do not even reference shaders. Why do people ask if something is fixable, if they don't even know if a problem exist?
If you want to know if Cataclysm alpha ADTs work in 3.3.5a, then just copy a file and TRY it. It isn't hard.
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Someone mentioned shaders hence why I was asking.