Modcraft - The community dedicated to quality WoW modding!

Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: abdalrahman9 on January 26, 2015, 08:30:56 am

Title: [PROBLEM] Face Texture
Post by: abdalrahman9 on January 26, 2015, 08:30:56 am
I am pretty sure i am doing something wrong or i might have forgotten something as everyone else seems to not have this problem. I am currently converting the BE model and it looks good in blender but when i go ig, everything seems fine except for the face texture. I am pretty sure i had done the lower and upper face textures blp properly. Here is an image of the problem ig
(http://i.imgur.com/689oUFk.jpg)
the weird thing is that when i have used a BE model that someone else had uploaded, he doesn't have the problem when i just replace my m2 with his m2. So i am guessing it could be something with blender. Yet, the texture in blender looks good to me...
Title: Re: [PROBLEM] Face Texture
Post by: Clockworkapple23 on January 26, 2015, 12:39:22 pm
Like the Human Female Model...
I just fight with blender and try as often as necessary
Title: Re: [PROBLEM] Face Texture
Post by: abdalrahman9 on January 26, 2015, 10:04:56 pm
so is there no real way to fix it? Just playing around with blender?
Title: Re: [PROBLEM] Face Texture
Post by: Clockworkapple23 on January 26, 2015, 11:40:10 pm
Maybe someone have the way. But in my case... yes.
Title: Re: [PROBLEM] Face Texture
Post by: phantomx on January 26, 2015, 11:50:46 pm
Quote from: "abdalrahman9"
so is there no real way to fix it? Just playing around with blender?

Your UV's are just miss placed is all.
Title: Re: [PROBLEM] Face Texture
Post by: abdalrahman9 on January 27, 2015, 05:07:26 am
But they look accurate in blender. i am using the tutorial that you had so generously made as a guide. Using the BEMaleskin.png with the face texture within it, i am placing the vertices in the right spot. I know the model doesn't using the BEMaleSkin for the face but you used it in the tutorial so it can be a reference for the actual png files that wow uses for the face which are the upper and lower  face pngs. I am pretty sure that the model in blender is okay.
Title: Re: [PROBLEM] Face Texture
Post by: phantomx on January 27, 2015, 12:34:31 pm
Quote from: "abdalrahman9"
But they look accurate in blender. i am using the tutorial that you had so generously made as a guide. Using the BEMaleskin.png with the face texture within it, i am placing the vertices in the right spot. I know the model doesn't using the BEMaleSkin for the face but you used it in the tutorial so it can be a reference for the actual png files that wow uses for the face which are the upper and lower  face pngs. I am pretty sure that the model in blender is okay.

Yes but the UV's for the male for the part of the face that touches the neck are not on the face texture they are on the chest neck textures so you have to move them to the face texture otherwise clothing will cover it.
Title: Re: [PROBLEM] Face Texture
Post by: abdalrahman9 on January 27, 2015, 06:22:00 pm
What i did is that placed the neck uv's at the top of the neck chest where it seemed right to me and it worked well ig. Here is the picture
(http://i.imgur.com/QsOj5pO.png)
But, what does the neck vertices have to do with why it is distorted ig.(Probably misunderstood something)