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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: TheMetalCarrots on August 17, 2015, 01:05:21 pm

Title: Adding Vashj'ir?
Post by: TheMetalCarrots on August 17, 2015, 01:05:21 pm
So, I was wondering if it was possible to add the entire Vashj'ir zone into a 3.3.5 server without updating the rest of the world to the post-Cataclysm state, as it's really the only zone I want from it, but have no clue how I'd go about it, considering the Classic world is smaller than the Cataclysm one (the end-of-zone boundaries would mean Vashj'ir would be out of bounds), it's very deep (going too low would result in instant-death) and, most importantly, is attached to the Cataclysm world.
Title: Re: Adding Vashj'ir?
Post by: Zebraka on August 17, 2015, 02:24:53 pm
it is possible.
Title: Re: Adding Vashj'ir?
Post by: hyakkimaru on August 17, 2015, 03:17:30 pm
There's different converters here, you can convert your ADTs and M2 and it will be almost functionnal :) some modifications to do after in the wdt if you wish to place Vashj'ir on the Eastern Kingdoms continent
Title: Re: Adding Vashj'ir?
Post by: Morfium on August 21, 2015, 12:36:42 am
Vashj'ir probably uses big alpha while Easter Kingdoms does not.
So if you add this to Eastern Kingdoms, you'll have to redraw the ground textures. At least that's the problem I had with Gilneas. That was quite some time ago. Maybe there's a converter now that can shrink alphamaps too. But you should watch out for that. :)
See here for details:
http://www.pxr.dk/wowdev/wiki/index.php ... _sub-chunk (http://www.pxr.dk/wowdev/wiki/index.php?title=ADT/v18#MCAL_sub-chunk" onclick="window.open(this.href);return false;)
Title: Re: Adding Vashj'ir?
Post by: Skarn on August 21, 2015, 03:12:01 pm
Use futa to port ground texturing and heightmap to new adts. Fileinfo and loadinfo for models. Copy vertex shading MCCV section from one adt to another with 010 editor. Reinject groundeffect data after fixing everything with Noggit using swapper. It is a boring job for a few hours, but you will get the closest result.
Title: Re: Adding Vashj'ir?
Post by: Gurluas on August 24, 2015, 07:59:15 pm
Quote from: "Morfium"
Vashj'ir probably uses big alpha while Easter Kingdoms does not.
So if you add this to Eastern Kingdoms, you'll have to redraw the ground textures. At least that's the problem I had with Gilneas. That was quite some time ago. Maybe there's a converter now that can shrink alphamaps too. But you should watch out for that. :)
See here for details:
http://www.pxr.dk/wowdev/wiki/index.php ... _sub-chunk (http://www.pxr.dk/wowdev/wiki/index.php?title=ADT/v18#MCAL_sub-chunk" onclick="window.open(this.href);return false;)

Anthony's porter converts Big alpha textures to the Pre-Wotlk format.
There is one caveat though, it gets scrambled often.
You end up with glitchy terrain.
Title: Re: Adding Vashj'ir?
Post by: Morfium on August 26, 2015, 08:27:39 pm
Quote from: "Gurluas"
Quote from: "Morfium"
Vashj'ir probably uses big alpha while Easter Kingdoms does not.
So if you add this to Eastern Kingdoms, you'll have to redraw the ground textures. At least that's the problem I had with Gilneas. That was quite some time ago. Maybe there's a converter now that can shrink alphamaps too. But you should watch out for that. :)
See here for details:
http://www.pxr.dk/wowdev/wiki/index.php ... _sub-chunk (http://www.pxr.dk/wowdev/wiki/index.php?title=ADT/v18#MCAL_sub-chunk" onclick="window.open(this.href);return false;)

Anthony's porter converts Big alpha textures to the Pre-Wotlk format.
There is one caveat though, it gets scrambled often.
You end up with glitchy terrain.

Oh I didn't know that, thanks. :)