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Author Topic: [QUESTION] WOD to WOTLK Cape/Cloak Bug  (Read 1289 times)

kamui33

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[QUESTION] WOD to WOTLK Cape/Cloak Bug
« on: June 29, 2016, 09:01:16 am »
The Bug is :
1.The cape/cloak have gap in the middle.like its splitting in 2,when zoomout.
   it looks normal on WMV whenever zoomout or zoomin
Quote








2.Some Cape Texture have invisible texture


What i already tried :
For Problem 1 i Change float "attachment" for back nothing change tho

For Problem 2 i Change renderflags to opaque and nothing happen too

 
I already tried porting konatchi mop to wotlk and clockworkapple models
and both models occur same bug

Thanks Before for the help
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

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Re: [QUESTION] WOD to WOTLK Cape/Cloak Bug
« Reply #1 on: August 22, 2016, 04:38:49 am »
Heyhow this splitting looks like an LOD problem,maybe the cape is to near the char model or front and back switch idk.
And with this "buggy" capes (got the same problem http://modcraft.io/viewtopic.php?f=93&t=10148 )i edit the renderflag in skin 00 AND skin 01 just this work for me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] WOD to WOTLK Cape/Cloak Bug
« Reply #2 on: August 24, 2016, 10:45:52 pm »
cloaks are indeed spliting cut of LOD when you unzoom there is some sort of decimating tool applied on models to save CPU so to prevent this just join cloak's vertexis into one since they are separed decimating tool is doing what is exactly on your screen shot once they are connected they will decimate as one object and that hole will not occur

about transparent parts --> YES dont use alphatesting(01) or alphablending(02) for meshes like cloacks and everything is fine but i would recomend to use two sided blending (04) if you are about to edit render flags
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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