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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Finsternis on June 21, 2017, 05:09:38 pm
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Heyo i have still the problem with the mecha strider that it gets invisible(just see shadow) on some places.
If i just log in , cant move threw holes(un mount, mount fix it ) and i cant mount if some thing is above me like a bridge or a tree.
In Wmv no bone is outside the range and the hitbox look normal.
I add some partikel and the one on the head is one time, after mounting, sometimes in rage.
I check all animation with no result and no vertice is flying around.
Anyone a idea what it could be?
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I have still this issue and try a lot but cant figure out what it is ( add new hit box, delete bone for bone,edit attachment .....) .
it look so that anything increase the hit box into the Z axis top and down for wmo/m2 but not for adt.
As you can see here the cam and the model on dala but the map marker is on the ground under dala. Maybe anyone have an idea.
(https://nzz5sa.bn.files.1drv.com/y4mkLeeGq5rV3TpbYZP8oovxaPzCBylzXUmwW80lsJlGYIRzh4OZuALc_N43xYmhko-Xj57NtgQR6F_CVMcl3TgRdUqeV116dLkhv6vYvyO_SsIkXURzNv6CbeFxjg2M2-nvLZVuC_lGClAQrrP7lw9460kCfQLcYX1WtFCj0JdH6SSB_1nW5rzcGuDJVzHDo9oDyaLZdFT05uxcMBBb55gAA/WoWScrnShot_040818_231823.jpg?psid=1)
Edit: btw i can reproduce this one in dala, just log out mounted and log in again and i can t go under constructions and the marker is on the ground
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Yup i solved it. I dont know why but it was a missing "," on all gnom mounts in creaturemodeldata in "mountHeight ". So it was 1000x bigger than it should D: . So a year i searched complete on the wrong place. :o :'( :'(
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That’s a hard to spot mistake, wow. Good job!
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Yup , thanks :)
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You finally made it :)