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Author Topic: [Project] Custom Ambiances/Music For Your Zones/Instances  (Read 1712 times)

Kranimal

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[Project] Custom Ambiances/Music For Your Zones/Instances
« on: February 07, 2015, 11:00:23 am »
Hello all you Modcraft addicts =D. I am gonna get straight to the point here, I am currently creating custom music for zones/instances and I am also wanting to create it for other people to use as well.
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To give you an Idea of what I can do here is a link to a sample I made yesterday: http://freemp3hosting.com/Qvx
-------------------------

I am needing some people to give me some ideas of what it is they are wanting, so I can create it and upload it here. In order to do that, I need details from all of you =D, and I mean specifics, for example:

1. What type of zone is it (Tundra, Jungle, Desert, Forest, etc.. )
2. What type of feel do you want (Arabic, Nomadic, Elvish, Industrial, What ever you can use to describe)
3. Is it a Cave, Forest, Building (like an Inn which has it's own Ambiance/Music, or a place like the Ramparts or Blood Furncae)
4. Describe the Quest Line
5. Anything and everything you can put down to give me as much detail as you can so I can make the music match the area you are wanting it for :).
6. If you are able also Screenshots of what you are building would also help out alot as well.
7. Whats the weather like (windy, rain, is there sand blowing?)
8. Whats the skybox look like (evening, night, out of this world etc..)

You don't have to do ALL of that, mainly there just to get the point across of things I need to know so everything can mesh together properly :). So get to typin and let me know what it is you might be wanting =D. When I have something finished I will update the main post with a link for download and bump the thread to let people know or the specific person know :).

Also, once the music is created any feedback would be welcome, always like to know what people think of something you created :).
-------------------------------

I should clarify of what it is I am wanting to make :).

If you look in the areatable.dbc you have 3 main sound sources.

1. SoundAmbience = Non musical stuff like, the sounds of a market or water from the ocean etc..
2. Zonemusic = This is what plays on top of the SoundAmbiance, gives the Ambiance quite a bit more depth and emotion as its the musical part.
3. zoneIntroMusic = Just how it sounds, its the entrance music you hear when you walk into a specific area which fades out into the zone music.

2 and 3 are the parts I am interested in doing :).

Here is an Example of Zonemusic I created this morning (Ambient Overlay):http://freemp3hosting.com/Qwy
-------------------------------
DOWNLOADS[/u]

Coming Soon!!
« Last Edit: February 08, 2015, 03:09:31 pm by Admin »

Pinkhair3d

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Re: [Project] Custom Ambiances/Music For Your Zones/Instance
« Reply #1 on: February 08, 2015, 08:58:15 am »
Very cool offer!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [Project] Custom Ambiances/Music For Your Zones/Instance
« Reply #2 on: February 08, 2015, 11:58:35 am »
Well, thats just great offer. I tryed to do Ambience by myself, but I had some problems with noise added between tracks by client and I didn't find out what was causing it. I have may own Music patch, but I want to see what you can do. Focus on Ambience, Music is not needed for me (at all), but I may use something even there. So...:

In general, my location is tropical/subtropical. My RP server is much more fantasy/magic based than political/medieval based. Locations are full of orcs under control of Legion (hostile faction), players fight for both Alliance and Horde. Horde is without blood elves (they don't exist yet in my lore) and without forsaken (the same). So Horde is only group of orcs (dominate part), tauren and trolls. Alliance is group of dwarves, gnomes, humans and high elves (in some locations high elves lead, in some humans). Most of music should be in fantasy/elven style, but a little bit more classic medieval fantasy will be just great for some locations too. Time for showoff, here are my environment types:

1. Exodus. Its rocky mountain with jungle and growing human settlement (don't be misled by dwarf models, mostly humans live there). Lead faction is Kul Tiras, but you may meet quite a lot of pirates and dwarves here, too. Weather is very warm and sometimes quite rainy.
http://s3.postimg.org/wntivl0cj/Wo_WScr ... 105033.jpg
http://s16.postimg.org/97vc3xexx/Wo_WSc ... 105132.jpg
http://s2.postimg.org/gw8l39hdl/Wo_WScr ... 105206.jpg

2. Generaly small isles. Tropical, warm weather, sea, sand, crabs, coral reefs...
http://s21.postimg.org/yi33rwqvb/Wo_WSc ... 105629.jpg
http://s3.postimg.org/vlx4i9loj/Wo_WScr ... 105728.jpg
http://s11.postimg.org/4zh4ajus3/Wo_WSc ... 105942.jpg

3. Erutia (forests/meadows). Erutia is the biggest (warm, subtropical) island around and there are forests nearly everywhere. Its elven location (originaly) but it was invaded by Legion orcs. There will be more environments on Erutia, this is just for places where wild animals are mostly the biggest "problem" around.
http://s28.postimg.org/6e8ej5slp/Wo_WSc ... 110606.jpg
http://s27.postimg.org/x4o8i376r/Wo_WSc ... 110728.jpg
http://s21.postimg.org/kf8g4tnnr/Wo_WSc ... 111009.jpg

4. Argetlis (elven city on Erutia). The last stand of Alliance on Erutia, heroicaly deffending itself.
http://s15.postimg.org/r918kxe3f/Wo_WSc ... 111259.jpg
http://s22.postimg.org/4ebcpgcm9/Wo_WSc ... 111408.jpg
http://s15.postimg.org/o7jn2gfq3/Wo_WSc ... 111459.jpg

5. Legion led Horde settlements. They are mostly on Erutia.
http://s16.postimg.org/zegcohked/Wo_WSc ... 111653.jpg
http://s23.postimg.org/42id8upob/Wo_WSc ... 111757.jpg
http://s9.postimg.org/df5192atb/Wo_WScr ... 111757.jpg

6. Creepy places. Ruins, ruined elven cities, abandonned mines... You may do it as 1 environment or divide it into more...
http://s14.postimg.org/57sx9wjmp/Wo_WSc ... 112103.jpg
http://s7.postimg.org/l3p5sg4rv/Wo_WScr ... 112205.jpg

http://s27.postimg.org/p351xauqr/Wo_WSc ... 112337.jpg
http://s9.postimg.org/uerrtjq67/Wo_WScr ... 112337.jpg

http://s10.postimg.org/nplgmvni1/Wo_WSc ... 112528.jpg
http://s24.postimg.org/qq5ug5rmd/Wo_WSc ... 112641.jpg
http://s13.postimg.org/od59tw6t3/Wo_WSc ... 112812.jpg
http://s8.postimg.org/yqc5j2r4l/Wo_WScr ... 112904.jpg

7. Horde (player controlled) places. Subtropical, warm weather.
http://s4.postimg.org/nabbd7oz1/Wo_WScr ... 115559.jpg
http://s29.postimg.org/t4c2wb4x3/Wo_WSc ... 115643.jpg

Its up to you if you want to try to create ambience and music set for one or more of these environments :). I won't be angry if you won't do anything, its just that I am quite interrested what you can do, when you are giving such offer here.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Kranimal

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Re: [Project] Custom Ambiances/Music For Your Zones/Instance
« Reply #3 on: February 08, 2015, 02:25:20 pm »
Quote from: "Amaroth"
Well, thats just great offer. I tryed to do Ambience by myself, but I had some problems with noise added between tracks by client and I didn't find out what was causing it. I have may own Music patch, but I want to see what you can do. Focus on Ambience, Music is not needed for me (at all), but I may use something even there. So...:

In general, my location is tropical/subtropical. My RP server is much more fantasy/magic based than political/medieval based. Locations are full of orcs under control of Legion (hostile faction), players fight for both Alliance and Horde. Horde is without blood elves (they don't exist yet in my lore) and without forsaken (the same). So Horde is only group of orcs (dominate part), tauren and trolls. Alliance is group of dwarves, gnomes, humans and high elves (in some locations high elves lead, in some humans). Most of music should be in fantasy/elven style, but a little bit more classic medieval fantasy will be just great for some locations too. Time for showoff, here are my environment types:

1. Exodus. Its rocky mountain with jungle and growing human settlement (don't be misled by dwarf models, mostly humans live there). Lead faction is Kul Tiras, but you may meet quite a lot of pirates and dwarves here, too. Weather is very warm and sometimes quite rainy.
http://s3.postimg.org/wntivl0cj/Wo_WScr ... 105033.jpg
http://s16.postimg.org/97vc3xexx/Wo_WSc ... 105132.jpg
http://s2.postimg.org/gw8l39hdl/Wo_WScr ... 105206.jpg

2. Generaly small isles. Tropical, warm weather, sea, sand, crabs, coral reefs...
http://s21.postimg.org/yi33rwqvb/Wo_WSc ... 105629.jpg
http://s3.postimg.org/vlx4i9loj/Wo_WScr ... 105728.jpg
http://s11.postimg.org/4zh4ajus3/Wo_WSc ... 105942.jpg

3. Erutia (forests/meadows). Erutia is the biggest (warm, subtropical) island around and there are forests nearly everywhere. Its elven location (originaly) but it was invaded by Legion orcs. There will be more environments on Erutia, this is just for places where wild animals are mostly the biggest "problem" around.
http://s28.postimg.org/6e8ej5slp/Wo_WSc ... 110606.jpg
http://s27.postimg.org/x4o8i376r/Wo_WSc ... 110728.jpg
http://s21.postimg.org/kf8g4tnnr/Wo_WSc ... 111009.jpg

4. Argetlis (elven city on Erutia). The last stand of Alliance on Erutia, heroicaly deffending itself.
http://s15.postimg.org/r918kxe3f/Wo_WSc ... 111259.jpg
http://s22.postimg.org/4ebcpgcm9/Wo_WSc ... 111408.jpg
http://s15.postimg.org/o7jn2gfq3/Wo_WSc ... 111459.jpg

5. Legion led Horde settlements. They are mostly on Erutia.
http://s16.postimg.org/zegcohked/Wo_WSc ... 111653.jpg
http://s23.postimg.org/42id8upob/Wo_WSc ... 111757.jpg
http://s9.postimg.org/df5192atb/Wo_WScr ... 111757.jpg

6. Creepy places. Ruins, ruined elven cities, abandonned mines... You may do it as 1 environment or divide it into more...
http://s14.postimg.org/57sx9wjmp/Wo_WSc ... 112103.jpg
http://s7.postimg.org/l3p5sg4rv/Wo_WScr ... 112205.jpg

http://s27.postimg.org/p351xauqr/Wo_WSc ... 112337.jpg
http://s9.postimg.org/uerrtjq67/Wo_WScr ... 112337.jpg

http://s10.postimg.org/nplgmvni1/Wo_WSc ... 112528.jpg
http://s24.postimg.org/qq5ug5rmd/Wo_WSc ... 112641.jpg
http://s13.postimg.org/od59tw6t3/Wo_WSc ... 112812.jpg
http://s8.postimg.org/yqc5j2r4l/Wo_WScr ... 112904.jpg

7. Horde (player controlled) places. Subtropical, warm weather.
http://s4.postimg.org/nabbd7oz1/Wo_WScr ... 115559.jpg
http://s29.postimg.org/t4c2wb4x3/Wo_WSc ... 115643.jpg

Its up to you if you want to try to create ambience and music set for one or more of these environments :). I won't be angry if you won't do anything, its just that I am quite interrested what you can do, when you are giving such offer here.

That is really quite a bit of info, Thank You =D.

I should clarify of what it is I am wanting to make :).

If you look in the areatable.dbc you have 3 main sound sources.

1. SoundAmbience = Non musical stuff like, the sounds of a market or water from the ocean etc..
2. Zonemusic = This is what plays on top of the SoundAmbiance, gives the Ambiance quite a bit more depth and emotion as its the musical part.
3. zoneIntroMusic = Just how it sounds, its the entrance music you hear when you walk into a specific area which fades out into the zone music.

2 and 3 are the parts I am interested in doing :).

As for the non musical ambiance (1) there are so many sources where you can get this ( like http://www.freesound.org/browse/ for example). Short of doing live recordings myself, which I have no way of doing atm sadly :(, there is nothing I can do on that part without ripping off some other persons work as I would need recorded samples from another person to do this :(.

All the non musical Ambiance (like the birds chirping or the sound of wind) are all in .ogg format where the musical stuff (from what I am looking at) is in .mp3 (Not sure if that would make a difference on how Wows game engine plays the files). You could try fixing your custom ambient files (1) to have a fade in and out effect to keep the noise from between tracks.

Now if you are wanting a musical overlay (2) to go ontop of the non musical Ambiance, I would gladly do that :). As well as the Area Intro Music to match it. What you think?

EDIT: To further clarify, here is an example of an Ambient overlay http://freemp3hosting.com/Qwy
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [Project] Custom Ambiances/Music For Your Zones/Instance
« Reply #4 on: February 08, 2015, 03:14:36 pm »
So we are clear now. What I would need is ambience, like I said (water, birds and such effects). Zone music is something I already have, but like I said, if you will have something interresting, feel free to post.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz