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Author Topic: [QUESTION] [BUG] Creature model with multiple skins/blp  (Read 927 times)

loked

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[QUESTION] [BUG] Creature model with multiple skins/blp
« on: January 14, 2015, 09:32:57 pm »
Hi Modcraft community!

For my own server, before to download the full pack MoP/Cata of Anthony's Toolbox (big thx for this work), I converted some creatures from cata to wotlk with a software and 010 editor.

Well, my problem is the following:

I've got 2 skins for Queen Azshara (white hair & black hair). As you can see on pictures attachements. My models are in differents folders.
When I .morph in the black at first, both are black, then when I .demorph, morph another model id then .morph again with the white, both are white... and this is the same for all creature with multiple skins.

I have got no idea where my problem can come.

Sorry if my english is bad, and thanks for your read.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Makpptfox

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Re: [QUESTION] [BUG] Creature model with multiple skins/blp
« Reply #1 on: February 09, 2015, 11:00:44 am »
The only problem that come to my mind is the name of the M2 (in it with 010) isn't changed.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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spik96

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Re: [QUESTION] [BUG] Creature model with multiple skins/blp
« Reply #2 on: February 15, 2015, 01:00:18 pm »
When you look in the model in hex, you can clearly see the path to the blp files (just search BLP in the strings). Change them in one of your model, otherwise both of the models will use the blp file at the same path regardless of where your model is.

When you change the path, keep the same length.

I don't know why sometimes it chooses the right one though.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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