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Community => Showoff - what you are working on => Topic started by: matija168 on December 29, 2013, 06:48:02 pm

Title: [SHOWOFF] Orc Juggernaut
Post by: matija168 on December 29, 2013, 06:48:02 pm
Playing around in blender did fruit into something nice after all. Here comes the Orc Juggernaut in the new Horde style.

(http://gyazo.com/6460ee56a488b0c9ea900b9b095ae403.png)

(http://gyazo.com/2e06eb610575442efda3f16646d3baf0.png)

(http://gyazo.com/ae4542241ebecdbdbed32df2a3a54bce.png)

And one for size comparison with the normal human battleship.

(http://gyazo.com/c3a977af9f28d09585753b8fd3159435.png)

(http://gyazo.com/6aa90e6b607a2dc3dd994eeb3333804b.gif)

Thanks for viewing!
Title: Re: [SHOWOFF] Orc Juggernaut
Post by: Nekatus on December 29, 2013, 07:51:01 pm
like it much :)
Keep it up !
Title: Re: [SHOWOFF] Orc Juggernaut
Post by: Allifeur on December 29, 2013, 11:04:45 pm
That is one awesome model, I love it !

Blizzard will make a juggernaut model for Warlords of Draenor, yet it is just an artwork, but it is far away from the juggernauts we saw so far.

(http://media.blizzard.com/wow/warlords-of-draenor-6y1fz/media/artwork/artwork-22-full.jpg)

It might give you some ideas.
Title: Re: [SHOWOFF] Orc Juggernaut
Post by: Swampdog on December 30, 2013, 12:34:57 am
Love it!!  Awesome job!
Title: Re: [SHOWOFF] Orc Juggernaut
Post by: Soldan on January 14, 2014, 10:38:39 pm
Quick question Matija,

Is the juggernaut a doodad? Or is it animated? If it's animated... I'm guessing you went via m2i, if so - what model did you use as a base?

If it's a doodad, I usually use objtom2, but ofcourse.. it only supports one mesh and in WoW -> 1 mesh = 1 texture. Either it was a pain in the ass merging all the ships textures into one, or you used another method?

Soldan
Title: Re: [SHOWOFF] Orc Juggernaut
Post by: matija168 on January 21, 2014, 01:22:44 am
Quote from: "Soldan"
Quick question Matija,

Is the juggernaut a doodad? Or is it animated? If it's animated... I'm guessing you went via m2i, if so - what model did you use as a base?

If it's a doodad, I usually use objtom2, but ofcourse.. it only supports one mesh and in WoW -> 1 mesh = 1 texture. Either it was a pain in the ass merging all the ships textures into one, or you used another method?

Soldan

Not quite, it's a simple,  unanimated model converted to wmo via the awesome converter. It allows for more than one texture, but has it's 'downsides', even though I wouldn't really call them such,  since they are barely relevant.
Title: Re: [SHOWOFF] Orc Juggernaut
Post by: Supora on January 21, 2014, 08:34:04 am
Quote from: "Soldan"
Quick question Matija,

Is the juggernaut a doodad? Or is it animated? If it's animated... I'm guessing you went via m2i, if so - what model did you use as a base?

If it's a doodad, I usually use objtom2, but ofcourse.. it only supports one mesh and in WoW -> 1 mesh = 1 texture. Either it was a pain in the ass merging all the ships textures into one, or you used another method?

Soldan
With objtom2 you can have more than 1 mesh. But every mesh can have only one texture.
Title: Re: [SHOWOFF] Orc Juggernaut
Post by: PhilipTNG on March 16, 2014, 03:34:10 am
Quote from: "matija168"
it's a simple,  unanimated model converted to wmo via the awesome converter.

Have you tried to make it a transport ship? It'd be epic!!
Title: Re: [SHOWOFF] Orc Juggernaut
Post by: YourArthas on October 17, 2018, 03:22:33 pm
I know it is kinda outdated but can I ask for those models for our mod Warcraft:Rebirth ( a wc3 hd edition ) ofc I'll give credits for it