Or you can try to set "Dont Affect sheath state" falg to every single spell that exists so you can cast whatever you want and weapon will stay 4ever where right now is but you know ...im not sure that is eexactly what you want
Well... problem is that my server is pre-compiled, so I cant access c++ files. Is there any way to achive what I need by dbc editing + custom patches?
change all spells automatically to have this flag.
Quote from: "stoneharry" change all spells automatically to have this flag.I dont have any problem with spells. The problem I do have is that when you morph into some models, you cannot unsheathe your weapon with the binded button. Of course, you can demorph, take the weapon out, and morph again, but whenever you use an animation (e.g. casting a spell, /talk, sitting), the weapon sheathes and you have to demorph again.
Why are you stating the problem again? The answer was posted here:.
Quote from: "stoneharry"Why are you stating the problem again? The answer was posted here:.Thats not what I meant. I need to be able to freely sheathe/unsheathe weapons in any morph. I wanted to achieve this with a certain spell which would force my character to have his weapon unsheathed, but that isnt possible, as far as I now know.
this requires the implementation of a new module and a lot of coding/reverse engineering knowledge.
`.morph x`
i have no idea what morph is it since my DBC says something about Avangeing Angel but morph is not working ingame since CreatureDisplayInfo is directing model to unknown ID