This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tpiom

Pages: [1]
1
Miscellaneous / lua scripting: basics?
« on: May 28, 2017, 06:13:30 pm »
Hello!

I'm trying to get into lua scripting to command NPCs to move to locations, attack and so on... my end goal is to be able to create short cinematic snippets like those fancy Blizzard quests.

Now, I've seen a couple of scripts and I'm starting to get the hang of lua (I've dealt with other script languages before)

But I need help with other basics. I've my own private trinitycore server... and let's pretend I had a script ready at this moment:
How would I go about executing it in-game? Is it the macro/spells thingy? All of the code in there or just a name that executes the corresponding script in the script folder?

Any tutorials/guides, links or help on the matter would be extremely helpful. Thanks.

2
So, the idea is to transform it to something like Skyrim?

Regardless, it does indeed sound interesting.

3
Showoff - what you are working on / Re: [SHOWOFF] WIP Capital City
« on: October 02, 2014, 05:36:16 pm »
You've really done well with the atmosphere!

It really feels like its own city and models really belong where they are... does that make sense? It's hard to explain but it's a good thing! :D

4
Showoff - what you are working on / Re: [SHOWOFF] WIP Capital City
« on: August 11, 2014, 09:16:50 pm »
All, the magical throne room... :D

I'd suggest adding blue cloaks to the guards to mirror the ones in the Warcraft 3 cinematics.


But my favorite picture has to be this one: http://i.imgur.com/xA6kSWl.jpg
Are those statues from Silvermoon? They fit perfectly!

5
Development and Presentation / Re: [PROJECT] Not Yet Named
« on: August 07, 2014, 09:40:11 pm »
Excellent work! The scenery is absolutely stunning!

6
Showoff - what you are working on / question
« on: August 06, 2014, 07:37:46 pm »
Awesome! :D

But shouldn't the water be more blue, instead of... cyan? Perhaps it's a limitation as I realize that's originally from the green slob.

I see that you're covering up the cracks/holes with branches and that's fine. I completely forgot about it until I started to look for them... :lol: That's good: it means you're doing a great job!

But if memory serves, then several buildings are wrecked. How will you deal with them?


Also, I'm going to have a quick glance at the Arthas novel to see if anything specific is mentioned in there. I don't think they described the city, though - but who knows?

7
Showoff - what you are working on / Re: [Rebuild] Darrowmere Forest
« on: July 31, 2014, 08:29:34 pm »
Where is Urok's landing supposed to be located? I don't remember any suitable shorelines in the Plaguelands.

8
Noggit / Re: [SOLVED] WoW crashing...
« on: June 13, 2014, 05:28:23 pm »
SOLUTION:

I actually manged to fix it myself by using Mjollna's little tool called-- Er... It doesn't have a name? But here it is nevertheless: viewtopic.php?p=10664#p10664

Just drag and drop your .adt files (one at a time!) on ReallyLow.exe. It'll create a new file called ????.adt_new or something, then when you're done with all of them you should delete the old ones and remove "_new" from the new ones. Then, just create a patch and you're all set!

9
Noggit / [SOLVED] WoW crashing...
« on: June 13, 2014, 04:33:09 pm »
WoW version: 3.3.5a
Noggit version: 3.166


Hi! :D

I'm new to Noggit, so maybe I'm missing something obvious... Anyway, I edited the Hearthglen area, by removing a few doodads/objects, such as few banners and Ballistas and what-not.

Then, I created my patch using mpqediten64. I called it Patch-4.MPQ and inserted the files there. It looks like this:
Patch-4.MPQ
- world
   - maps
      - azeroth
        - azeroth_33_25 -> 36_27.adt.

One time I was able to play for a few seconds and my changes are there... but it's usually an instant crash, giving me this error message:
Error #132 (0x85100084) Fatal Exception
Program: H:Wow 3.3.5aWow.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8

The instruction at "007B31F8" referenced memory at "0x000000010".
The memory could not be "read".


Of course, to my luck I found this thread: viewtopic.php?f=12&t=2971
...However, what he says is beyond me :(

The easiest solution to me seems to be removing the IDs from the ADT, but I can't seem to find a way to do that. Is it something I can do in Noggit? Of course, I noted the unique ID for each and every one of them before I removed them.

That is all.

Pages: [1]