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[QUESTION] New continent shows in nogg-it but not in game
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Topic: [QUESTION] New continent shows in nogg-it but not in game (Read 3913 times)
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] New continent shows in nogg-it but not in game
«
Reply #15 on:
February 04, 2011, 09:26:15 pm »
Interesting. Have someone a clue?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Moridhin
Registred Member
LUA Script Tinker
Posts: 46
Re: [QUESTION] New continent shows in nogg-it but not in game
«
Reply #16 on:
February 05, 2011, 04:27:21 am »
Ok it works few other combinations,but also start adt is xx_xx.adt and end adt is yy_yy.adt.
For example 32_32.adt top left,and lower right 42_42.adt
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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TheBuG
Contributors
Creator of Worlds
Posts: 469
Re: [QUESTION] New continent shows in nogg-it but not in game
«
Reply #17 on:
February 05, 2011, 10:09:02 am »
You did run the offsetfix for them all?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] New continent shows in nogg-it but not in game
«
Reply #18 on:
February 05, 2011, 01:36:50 pm »
I did it. My ADTadder auto run offsetfix on every copied adt.
And i alos did not see this adts ingame.
And as fare i know offsetfix only changes the models position of the adt.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [QUESTION] New continent shows in nogg-it but not in game
«
Reply #19 on:
February 05, 2011, 05:53:32 pm »
OffsetFix also correcty MCNK positions being more important than doodad positions, as they can actually be fixed correctly without knowing the old filename.
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Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
Miscellaneous
[QUESTION] New continent shows in nogg-it but not in game