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Wrath of the Lich King Modding => Serverside Modding => Topic started by: Crusher55 on April 12, 2011, 07:20:45 pm
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Hello Modcraft community.
I am developing 4 new races for wow, 2 are already done, 2 have to come.
The last one is the Murloc, the problem here is i took the Model: Murloc.m2 or something like that and set the columm before it to 2052 in creaturemodeldata.dbc like it was said in a previous thread, the problem is the Murloc is still white....
Any way to fix this problem?
here is a screenshot:
(http://i1213.photobucket.com/albums/cc480/Hannpuch500/Shock-WoW/WoWScrnShot_041211_191530.jpg)
All help is appreciated
Greetz,
Crusher
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Did you edit the model with Pymodeleditor and set everything up in Charsections.dbc? Make sure to do this
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Did you edit the model with Pymodeleditor and set everything up in Charsections.dbc? Make sure to do this
[google=:25hycufr][/google:25hycufr]
What set up in charsections.dbc?
And no i didnt do that. xD
You have any tutorials how to do that?
And one more thing, I want ingame with the white murloc, but he wasnt a murloc at all, he was a ice troll, cuz i replaced the icetroll with him, and i looked a bit around, and i found out that the displays for the races are saved in the core/db not in the client, I am using trinitycore 3.3.5 maybe you guys know anything to fix this too, I would realy appreciate it.
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emm can i give you question?How you give in selecting icon?I have Problem with:
[attachment=0:1u4wsefc]WoWScrnShot_042311_152102.jpg[/attachment:1u4wsefc]
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Unless a creature shares the same wrapping with the other races, it's not a good idea to make a new race out of that model, because you would have no armors working for it.
Also those races are lacking geosets : /
Anyway you must add skins in "chrsections.dbc", you should look how it works on WoWdev Wiki because it's REALLY complex. took a lot to figure out how it works
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also the model textures need to point to body/clothes instead of creature skin in texture section.