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Messages - zdroid9770

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1
Random / Re: new file system CASC
« on: June 16, 2014, 11:50:41 am »
If anyone needs DBC files, or anything else (I possibly will have) from the client 6.0.1.18379, and future builds, just email me or send me a message on skype. zdroid9770@yahoo.com

2
Noggit / Re: Noggit Crashes on start
« on: January 01, 2012, 04:23:32 pm »
Quote from: "schlumpf"
I really love how people are just not simply answering questions I pose, trying to help with it. It is irrelevant, if your laptop has the same settings.

So, I'm asking this clearly once again:
Have you completely turned off the internal GPU in the settings, the bios or anything as default?
Does your log still show the exactly same lines?


Once again, Yes .. and my log still says the same exact thing.

3
Noggit / Re: Noggit Crashes on start
« on: January 01, 2012, 02:57:30 pm »
i still don't see why this is happening... I tested it on my Laptop and it works fine, My Laptop as everything the same for the Grahpics card.

4
Noggit / Re: Noggit Crashes on start
« on: January 01, 2012, 01:38:13 am »
Yea i think i needa get my Laptop out and do this...

5
Noggit / Re: Noggit Crashes on start
« on: December 31, 2011, 03:53:29 am »
Quote from: "Steff"
Or just turn off on board GFX if possible in bios.


New to this stuff so how to do that ? :oops:

6
Noggit / Re: Noggit Crashes on start
« on: December 31, 2011, 01:14:13 am »
Quote from: "schlumpf"
It's a 6200.

Check this site, question 5) At HPL.log I see "Renderer: GDI Generic and Version: 1.1.0" What does it mean?
http://www.frictionalgames.com/forum/th ... #pid100632

--> If you have a dedicated Nvidia and an integrated Intel HD card then enter the Nvidia Control Panel and set the Nvidia card as the preffered device to use.

Also, enter Display Properties and make sure that the desktop color depth is 32.#

I'll post you some infomation after this so be Active on this thread

EDIT: its didn't help :( still the same thing.

7
Noggit / Re: Noggit Crashes on start
« on: December 31, 2011, 01:13:42 am »
Quote from: "Zoila"
Quote from: "zdroid9770"
Do you mean CPU?


No, he means GPU.


A graphics processing unit is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display.

The central processing unit  is the portion of a computer system that carries out the instructions of a computer program, to perform the basic arithmetical, logical, and input/output operations of the system.


If you need help finding out which graphics card you have, post back and I'm sure I can help you out. :)

Thats wat i thought he meant

8
Noggit / Re: Noggit Crashes on start
« on: December 31, 2011, 12:18:52 am »
Quote from: "schlumpf"
Quote
555 - (Video.cpp:204): [Debug] GL: Version: 1.1.0
555 - (Video.cpp:205): [Debug] GL: Vendor: Microsoft Corporation
555 - (Video.cpp:206): [Debug] GL: Renderer: GDI Generic
I don't see anything powerful there.

What's your GPU?

iwa s talking about my Laptop....

Do you mean CPU?

This is the Computer i'm useing for Noggit My laptop is better >.>
Code: [Select]
Processor --- -- --- -    AMD Athlon XP 3000+ 2.10 GHz
RAM ---- ----- -----  2.00 GB
System type ---- ---- -- ---- 32-bit
Nvidia is my Grahpics card



Heres some pictures
http://img715.imageshack.us/img715/551/88751601.png

http://img190.imageshack.us/img190/1002/92554376.png


here's Noggit.CONF :

http://pastebin.com/FzUFPirw

9
Noggit / Re: Noggit Crashes on start
« on: December 30, 2011, 10:59:38 pm »
Quote from: "Tipsy101"
Seems futile but try running Noggit3 with SP2 and admin.


Did that, does the same thing <.<

10
Looks nice, Keep it up  :)

11
Noggit / Re: Noggit Crashes on start
« on: December 30, 2011, 10:37:14 pm »
Quote from: "Tipsy101"
Post us back if your issue resolves itself :)


Reinstalled but i got the same issue <.<

12
Level Design / Re: Noggit3 problem
« on: December 30, 2011, 10:23:10 pm »
Quote from: "Tipsy101"
http://imageshack.us/g/13/noggit3files.jpg/

First screenshot shows the position of the DBCFilesclient - inside there you place your Maps.dbc (and your Areatables.dbc if you have them). The second screenshot shows the position of Patch-4.MPQ. This patch holds the wtds and the adts of your custom zone. In my example its called Pilgrims' Beginning.

Hope this helps :)


I hope it did i just can't test it.... Noggit is having a issue when i got the new Rev heres the link :

http://modcraft.io/viewtopic.php?f=48&t=1336&p=8308#p8308

13
Noggit / Re: Noggit Crashes on start
« on: December 30, 2011, 10:19:22 pm »
Quote from: "Zim4ik"
reinstall videodrivers


i'll see that.

Edit: Reinstalled but still same error -.-

14
Noggit / Re: Noggit Crashes on start
« on: December 30, 2011, 10:18:50 pm »
Quote from: "Tipsy101"
Don't mean to be dumb, but is your computer -powerful-?


yea.... mine is a custom built Alien-ware computer i don't see how i get this Error -.-

15
Level Design / Re: Noggit3 problem
« on: December 30, 2011, 09:56:14 pm »
Quote from: "Tipsy101"
Bonjourno, Hey and Hello.

If you're trying to get your *new* custom continent in Noggit then you need to place the DBC Files in a folder in your WoW Directory in a simple Folder called 'DBFilesclient' whilst your WTDs and ADTs get packed into an MPQ patch called 'patch-4.MPQ' this should then be placed into your data folder within the wow directory.

Important to note as well: that within the patch-4 MPQ file, the tree path for your ADTs and your WTDs should look like this: patch-4.MPQ>World>maps>Mayrai Forest>Mayrai Forest.wdt/Mayrai Forest.adts...etc...

Edit: I'll send you a screenshot of how mine looks and I'm on the latest noggit3 and its working. But I think explained it quite well.


The picture will really help and i just got the latest Noggit3 AFTER i posted the video -.- lol

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